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IDProjectCategoryView StatusDate SubmittedLast Update
0001299Zandronum[All Projects] Suggestionpublic2013-03-12 19:172013-09-18 16:26
ReporterWatermelon 
Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
StatusclosedResolutionduplicate 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version 
Summary0001299: Compatibility for not being able to change weapon in the middle of A_Raise
DescriptionI've spent a few hours trying to find out how Zandronum handles weapon raising. So far it seems that when you pass a weapon to the player's PendingWeapon, it will change to it in the middle of raising. In vanilla doom and other ports it doesn't do this. Would this be a possible COMPATFLAG?

Implications: Allows for change in game dynamics since players can switch to other weapons on spawn faster and thus kill them faster. This is extremely prevalent in duels and results in a drastic gameplay change between ports.
Steps To ReproduceVanilla:
- Try changing weapons when one is raising (you cant)

Zandronum:
- Try changing weapons in the middle of the raise state (you can)
Additional InformationI attempted to fix it by adding this between line 124-125 in a_weapons.cpp:

if (!(Owner->player->cheats & CF_WEAPONREADY))
return false;

While this works, you then lose the ability to change to it unless you click it only when it's ready, so this isn't a feasible option.
Attached Files

- Relationships
related to 0001362closedWatermelon Separating compat_oldweaponswitch from affecting weapon raise 

-  Notes
User avatar (0006125)
Konar6 (reporter)
2013-03-14 17:29
edited on: 2013-03-14 17:29

Wasn't this implemented in 0000186?

User avatar (0006126)
Watermelon (developer)
2013-03-14 18:33

If it was, it didn't seem to help fix this thing.
User avatar (0006128)
Konar6 (reporter)
2013-03-14 20:33

To clarify, it was merged into the compat_oldweaponswitch dmflag. Does your problem occur with this flag enabled?
User avatar (0006129)
Watermelon (developer)
2013-03-14 21:02

Ah yes it works when that flag is on.
Many people like that particular flag off but want the weapon raising property to be enabled.

What are thought about this being with a new flag? Mainly all the other ports do the raise prevention change thing while implementing PWO (which zandro now has).

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2013-03-12 19:17 Watermelon New Issue
2013-03-14 17:29 Konar6 Note Added: 0006125
2013-03-14 17:29 Konar6 Note Edited: 0006125 View Revisions
2013-03-14 17:29 Konar6 Note Edited: 0006125 View Revisions
2013-03-14 18:33 Watermelon Note Added: 0006126
2013-03-14 20:33 Konar6 Note Added: 0006128
2013-03-14 21:02 Watermelon Note Added: 0006129
2013-06-08 18:38 Watermelon Relationship added related to 0001362
2013-09-18 16:26 Watermelon Status new => closed
2013-09-18 16:26 Watermelon Resolution open => duplicate






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