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IDProjectCategoryView StatusDate SubmittedLast Update
0001272Zandronum[All Projects] Suggestionpublic2013-02-05 23:172013-02-06 00:21
ReporterStrikerMan780 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutionduplicate 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version 
Summary0001272: MODELDEF option to Force 8-bit Alpha on models where it wouldn't hurt to use it
DescriptionCurrently, when using PNGs with alpha on models, they'll end up being set to 1-bit alpha due to the fact that there is no proper depth sorting for the models from what I heard and recall. Though, there are some models out there where forcing it on wouldn't hurt anything, even without proper sorting. An example of this would be for muzzle flashes.

An interesting "bug" in Zandronum regarding PNG alpha on models, is that if you look at certain angles, or certain objects are on screen, such as line horizons or sprites with PNG Alpha, the model's skin will show in 8-bit alpha all of the sudden.

For the flag, I'd suggest calling it FORCEALPHA.
Attached Files

- Relationships
duplicate of 0001273new MODELDEF option to Force 8-bit Alpha on models where it wouldn't hurt to use it 

-  Notes
User avatar (0005943)
StrikerMan780 (reporter)
2013-02-05 23:18

Delete this, accidental duplicate.

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- Issue History
Date Modified Username Field Change
2013-02-05 23:17 StrikerMan780 New Issue
2013-02-05 23:18 StrikerMan780 Note Added: 0005943
2013-02-06 00:21 Dusk Relationship added duplicate of 0001273
2013-02-06 00:21 Dusk Status new => closed
2013-02-06 00:21 Dusk Resolution open => duplicate






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