MantisBT - Zandronum
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0001272Zandronum[All Projects] Suggestionpublic2013-02-05 23:172013-02-06 00:21
StrikerMan780 
 
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closedduplicate 
1.0 
 
0001272: MODELDEF option to Force 8-bit Alpha on models where it wouldn't hurt to use it
Currently, when using PNGs with alpha on models, they'll end up being set to 1-bit alpha due to the fact that there is no proper depth sorting for the models from what I heard and recall. Though, there are some models out there where forcing it on wouldn't hurt anything, even without proper sorting. An example of this would be for muzzle flashes.

An interesting "bug" in Zandronum regarding PNG alpha on models, is that if you look at certain angles, or certain objects are on screen, such as line horizons or sprites with PNG Alpha, the model's skin will show in 8-bit alpha all of the sudden.

For the flag, I'd suggest calling it FORCEALPHA.
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duplicate of 0001273new  MODELDEF option to Force 8-bit Alpha on models where it wouldn't hurt to use it 
Issue History
2013-02-05 23:17StrikerMan780New Issue
2013-02-05 23:18StrikerMan780Note Added: 0005943
2013-02-06 00:21DuskRelationship addedduplicate of 0001273
2013-02-06 00:21DuskStatusnew => closed
2013-02-06 00:21DuskResolutionopen => duplicate

Notes
(0005943)
StrikerMan780   
2013-02-05 23:18   
Delete this, accidental duplicate.