MantisBT - Zandronum | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0001272 | Zandronum | [All Projects] Suggestion | public | 2013-02-05 23:17 | 2013-02-06 00:21 | |||||
Reporter | StrikerMan780 | |||||||||
Assigned To | ||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | |||||
Status | closed | Resolution | duplicate | |||||||
Platform | OS | OS Version | ||||||||
Product Version | 1.0 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0001272: MODELDEF option to Force 8-bit Alpha on models where it wouldn't hurt to use it | |||||||||
Description | Currently, when using PNGs with alpha on models, they'll end up being set to 1-bit alpha due to the fact that there is no proper depth sorting for the models from what I heard and recall. Though, there are some models out there where forcing it on wouldn't hurt anything, even without proper sorting. An example of this would be for muzzle flashes. An interesting "bug" in Zandronum regarding PNG alpha on models, is that if you look at certain angles, or certain objects are on screen, such as line horizons or sprites with PNG Alpha, the model's skin will show in 8-bit alpha all of the sudden. For the flag, I'd suggest calling it FORCEALPHA. | |||||||||
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Tags | No tags attached. | |||||||||
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Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2013-02-05 23:17 | StrikerMan780 | New Issue | ||||||||
2013-02-05 23:18 | StrikerMan780 | Note Added: 0005943 | ||||||||
2013-02-06 00:21 | Dusk | Relationship added | duplicate of 0001273 | |||||||
2013-02-06 00:21 | Dusk | Status | new => closed | |||||||
2013-02-06 00:21 | Dusk | Resolution | open => duplicate |
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