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IDProjectCategoryView StatusDate SubmittedLast Update
0001262Zandronum[All Projects] Bugpublic2013-01-28 00:102018-09-30 20:25
ReporterDusk 
Assigned ToDusk 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target Version1.1Fixed in Version1.1 
Summary0001262: Freeze hue stays after joining spectators
DescriptionIf the player dies by freezing and spectates before respawning, the blue freeze hue will stay indefinitely. If the player then respawns, the hue is cleared.

Happens both in offline and online.
Steps To Reproduce- Load up example wad
- Move to the blue pad, which triggers an ice rocket trap
- Once dead to the ice rocket, join spectators
Attached Fileszip file icon FreezeHueTest.wad.zip [^] (1,847 bytes) 2013-01-28 00:10

- Relationships

-  Notes
User avatar (0005843)
Dusk (developer)
2013-01-28 14:24

'https://bitbucket.org/CrimsonDusk/neurosphere/commits/7661d86c278d9c3381a4a7036d7b4aded8c7d16e [^]'
User avatar (0005847)
Torr Samaho (administrator)
2013-01-28 20:42

Your patch should work, but it may be better to reset DamageType in PLAYER_SetDefaultSpectatorValues. That's where all the other special conditions (like the green and red screen tints) are reset and that function should cover all possible ways how a player can turn into a spectator.
User avatar (0005854)
Torr Samaho (administrator)
2013-01-29 06:15

BTW: I can make these kind of tiny adjustments on my own and still make the commits in your name, if you'd like me to.
User avatar (0005857)
Dusk (developer)
2013-01-29 11:28

'https://bitbucket.org/CrimsonDusk/neurosphere/commits/3831 [^]'
Is this better?
User avatar (0005866)
Torr Samaho (administrator)
2013-01-30 06:18

Thanks! The code is now perfect. Pulled.

Just a small remark for future collapsing: It would be nice if the log message only contained what actually happened in the end and not the intermediate steps (like Moved the damagetype clearing to player_setdefaultspectatorvalues). After the collapsing this information lost its meaning.
User avatar (0005869)
Dusk (developer)
2013-01-30 12:01

Quote
Just a small remark for future collapsing: It would be nice if the log message only contained what actually happened in the end and not the intermediate steps

I know - I just happened to already had pushed the changes and only then noticed on Bitbucket that it contained the other log message too - whoops.
User avatar (0006232)
Arco (updater)
2013-04-05 17:52

Fixed in latest version.

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- Issue History
Date Modified Username Field Change
2013-01-28 00:10 Dusk New Issue
2013-01-28 00:10 Dusk File Added: FreezeHueTest.wad.zip
2013-01-28 00:10 Dusk Status new => confirmed
2013-01-28 13:54 Dusk Assigned To => Dusk
2013-01-28 13:54 Dusk Status confirmed => assigned
2013-01-28 14:24 Dusk Note Added: 0005843
2013-01-28 14:24 Dusk Status assigned => needs review
2013-01-28 20:42 Torr Samaho Note Added: 0005847
2013-01-28 20:43 Torr Samaho Status needs review => feedback
2013-01-29 06:15 Torr Samaho Note Added: 0005854
2013-01-29 11:28 Dusk Note Added: 0005857
2013-01-29 11:28 Dusk Status feedback => assigned
2013-01-29 11:28 Dusk Status assigned => needs review
2013-01-30 06:18 Torr Samaho Note Added: 0005866
2013-01-30 06:20 Torr Samaho Status needs review => needs testing
2013-01-30 06:20 Torr Samaho Target Version => 1.1
2013-01-30 12:01 Dusk Note Added: 0005869
2013-04-05 17:52 Arco Note Added: 0006232
2013-04-05 19:33 Dusk Status needs testing => resolved
2013-04-05 19:33 Dusk Fixed in Version => 1.1
2013-04-05 19:33 Dusk Resolution open => fixed
2018-09-30 20:25 Blzut3 Status resolved => closed






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