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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000117 | Zandronum | [All Projects] Bug | public | 2010-10-14 08:02 | 2018-09-30 22:51 | ||||
Reporter | Dark-Assassin | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | high | Severity | major | Reproducibility | have not tried | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Linux | OS | Ubuntu | OS Version | 10.04 x86 | ||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000117: 98d - More Projectile Bugs Online | ||||||||
Description | While playing Stronghold on a 98d server, I started to notice some very strange projectile bugs that I only thought happened in ut99. A normal Projectile Stuck 'http://img98.imageshack.us/i/screenshotdoom201010141.png/ [^]' 'http://img832.imageshack.us/i/screenshotdoom201010141.png/ [^]' 'http://img715.imageshack.us/i/screenshotdoom201010141.png/ [^]' A Projectile Fountain. Before and After Reconnect Before: 1fps 'http://img89.imageshack.us/i/screenshotdoom201010141.png/ [^]' After: 275fps 'http://img100.imageshack.us/i/screenshotdoom201010141.png/ [^]' People had run over the fountain a couple of times. | ||||||||
Steps To Reproduce | This is a little hard to. IMO When the code was added to stop projectiles exploding on the clients and then now they go through, the projectiles do not play their death states when they go through a player or something. | ||||||||
Additional Information | Can be easily tested on stronghold map99 at the projectile fountains online. | ||||||||
Attached Files | snow_projectile_stuck_test.wad [^] (6,031 bytes) 2010-10-15 13:49 screenshotdoom201010151.png [^] (243,841 bytes) 2010-10-15 13:50 stronghold_waterfountain_test.wad [^] (7,107 bytes) 2010-10-17 12:02 | ||||||||
Relationships | |||||||||||
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Notes | |
(0000358) Dark-Assassin (administrator) 2010-10-14 08:02 |
Oops, Not linux, all OS. Derp |
(0000359) unknownna (updater) 2010-10-14 08:17 edited on: 2010-10-14 08:18 |
Looks like the projectile is stuck in a 3dMidtex in the first three pictures. Similar to this: 'http://skulltag.net/tracker/view.php?id=91 [^]' 'http://skulltag.net/tracker/view.php?id=95 [^]' |
(0000360) Dark-Assassin (administrator) 2010-10-14 08:19 |
kk, then what about the projectile fountain particles failing to reach death state when hit by player online on 98d? Is that pretty much the same? |
(0000366) unknownna (updater) 2010-10-15 08:11 edited on: 2010-10-15 08:40 |
Does this happen in 98c? If it doesn't, it might be a side effect from this fix: 'http://www.skulltag.com/forum/viewtopic.php?p=341297#p341297 [^]' |
(0000368) unknownna (updater) 2010-10-15 13:49 edited on: 2010-10-15 13:53 |
You're right. I tried a map in "Zombie HORDE" (zm03: Snowy Town Panic), which uses a snow spawner effect. From the looks of it, most of the snow projectiles get stuck in floors next to walls. So this means that they collide with something before getting stuck. This collision with walls/actors is perhaps what causes the projectiles to stay. This is something that definitely needs to be fixed before an official 98d release. After a few minutes, the FPS drop becomes so huge that it becomes unplayable. I made an example WAD. Host it on a local server. No ping emulation needed. EDIT: Added a screenshot. This is how the side effect looks like in-game. |
(0000372) Cutman (reporter) 2010-10-15 15:20 |
This is exactly the same problem as this one I posted'http://skulltag.net/tracker/view.php?id=95 [^]' (which hasn't been commented on yet) Also happens with certain weapon projectiles. I haven't tested this yet, but could this be something to do with unlagged? |
(0000375) unknownna (updater) 2010-10-15 20:16 edited on: 2010-10-15 20:39 |
This issue was introduced between r2940 and r2947: 'http://www.dailydoomer.com/tsst/misc/SkullDev98dRocketFixTest.7z [^]' 'http://www.dailydoomer.com/tsst/misc/SkullDev98d-2947windows.7z [^]' 1. r2940: Projectiles no longer die upon contact with walls. 2. r2947: Projectiles start to get stuck in floors/ceilings/3dMidtex after contact with walls/actors. This was when Torr fixed the issues with projectiles exploding, but not dealing any damage. |
(0000384) Torr Samaho (administrator) 2010-10-17 08:03 |
Please test if this fixes the issue. |
(0000391) TIHan (reporter) 2010-10-17 10:25 edited on: 2010-10-17 10:30 |
This seems to have fixed the issue with projectiles getting stuck, as far as my testing is concerned. I managed to get some enemies firing projectiles to where they would hit the ceiling and they never got stuck. Also, the fountain particles seem to be disappearing now instead of being stuck. However, there seems to be another issue with those fountains in Stronghold and I think it might be related to this. Edit: Tested the snow_projectile_stuck_test.wad, the snow particles disappear like they should. 'http://img254.imageshack.us/img254/8638/2981multiplayer.jpg [^]' This image here is 2981 on a multiplayer game. Running Stronghold, I walk over a fountain and look straight down. Notice the white dot. I believe it keeps spawning these particles in that one spot when it is not supposed to. If you let it do this, your framerate is toast throughout the level until you reconnect or go to a different map. 'http://img708.imageshack.us/img708/3831/2981singleplayer.jpg [^]' This image here is 2981 on a singleplayer game. Running Stronghold, I walk over a fountain and look straight down. You will notice the particles don't keep spawning in that one spot and my framerate does not drop at all. |
(0000392) unknownna (updater) 2010-10-17 10:26 |
Seems to have fixed the issues in the example WAD and the issues that I noticed in "Megaman 8-Bit DM" I'd like to hear opinions from Cutman and dark-slayer-201 about the latter though. However, the snow spawners in "Zombie HORDE" behave differently. They jerk a little just before hitting the ground. But it also happens offline. I can see that the DECORATE code is modified, not stock from Realm667.com. Ok, it also happens offline in 98c so I think that it's a user error in the DECORATE code. |
(0000395) Torr Samaho (administrator) 2010-10-17 11:07 |
The Stronghold fountain issue seems to be unrelated to the other issues since it also happens in 98c. |
(0000399) Torr Samaho (administrator) 2010-10-17 11:18 |
Can somebody check how the Stronghold fountain is implemented? Or even better create a minimal example wad for this? |
(0000401) unknownna (updater) 2010-10-17 12:05 |
Done. It seems like the water projectiles don't die when you run over the fountains. It indeed also happens online in 98c. |
(0000405) Torr Samaho (administrator) 2010-10-17 13:32 |
Thanks for the example wad, it was really helpful! This should fix the Stronghold fountain problems. |
(0000407) Cutman (reporter) 2010-10-17 13:51 |
I tried this with my projectile issues and it seems to have fixed them. Thanks! Another weird bug has cropped up due to this fix though. Projectiles (and perhaps other things like monsters) don't seem to be subject to the map's gravity set via MAPINFO 'http://www.sendspace.com/file/7ssz9c [^]' In this test map, grenades will appear to use regular gravity to the client, but are in fact not. Try to aim a grenade at the wall to bounce back at you, usually you'll find it does not damage you (because really it's subject to the MAPINFO gravity) Note that this does not happen when the gravity is changed via ACS! |
(0000408) unknownna (updater) 2010-10-17 14:01 edited on: 2010-10-17 14:01 |
No problem. Glad to help. From what I see, the Stronghold fountain problems have been fixed. |
(0000409) Torr Samaho (administrator) 2010-10-17 14:02 |
The grenade issue seems to be unrelated to the other issues, it already happens in build 2938. |
(0000410) Cutman (reporter) 2010-10-17 14:07 |
Shall I make another report so you can close this one? |
(0000412) Torr Samaho (administrator) 2010-10-17 14:19 |
I think I already figured out what's causing the gravity problems, so another report hopefully won't be necessary. Please test if this fixes the gravity issues. |
(0000417) Cutman (reporter) 2010-10-17 14:36 |
Nice job, that's fixed it! |
(0000420) Torr Samaho (administrator) 2010-10-17 14:45 |
Alright, so I can assume that everything reported here is fixed, right? |
(0000421) Cutman (reporter) 2010-10-17 14:59 |
You got my thumbs up! |
(0000422) user35 2010-10-17 15:01 |
Seems like everything is fixed now |
(0000423) Torr Samaho (administrator) 2010-10-17 15:16 |
Alright :). |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-10-14 08:02 | Dark-Assassin | New Issue | |
2010-10-14 08:02 | Dark-Assassin | Note Added: 0000358 | |
2010-10-14 08:17 | unknownna | Note Added: 0000359 | |
2010-10-14 08:18 | unknownna | Note Edited: 0000359 | View Revisions |
2010-10-14 08:19 | Dark-Assassin | Note Added: 0000360 | |
2010-10-15 08:11 | unknownna | Note Added: 0000366 | |
2010-10-15 08:40 | unknownna | Note Edited: 0000366 | View Revisions |
2010-10-15 12:27 | Anonymous | Note Added: 0000367 | |
2010-10-15 12:28 | Anonymous | Note Edited: 0000367 | View Revisions |
2010-10-15 13:49 | unknownna | Note Added: 0000368 | |
2010-10-15 13:49 | unknownna | File Added: snow_projectile_stuck_test.wad | |
2010-10-15 13:50 | unknownna | File Added: screenshotdoom201010151.png | |
2010-10-15 13:51 | unknownna | Note Edited: 0000368 | View Revisions |
2010-10-15 13:53 | unknownna | Note Edited: 0000368 | View Revisions |
2010-10-15 15:20 | Cutman | Note Added: 0000372 | |
2010-10-15 20:16 | unknownna | Note Added: 0000375 | |
2010-10-15 20:39 | unknownna | Note Edited: 0000375 | View Revisions |
2010-10-15 20:59 | Anonymous | Note Deleted: 0000367 | |
2010-10-17 08:03 | Torr Samaho | Note Added: 0000384 | |
2010-10-17 08:03 | Torr Samaho | Assigned To | => Torr Samaho |
2010-10-17 08:03 | Torr Samaho | Status | new => feedback |
2010-10-17 10:25 | TIHan | Note Added: 0000391 | |
2010-10-17 10:26 | unknownna | Note Added: 0000392 | |
2010-10-17 10:30 | TIHan | Note Edited: 0000391 | View Revisions |
2010-10-17 11:07 | Torr Samaho | Note Added: 0000395 | |
2010-10-17 11:13 | Torr Samaho | Relationship added | has duplicate 0000091 |
2010-10-17 11:13 | Torr Samaho | Relationship added | has duplicate 0000095 |
2010-10-17 11:18 | Torr Samaho | Note Added: 0000399 | |
2010-10-17 12:02 | unknownna | File Added: stronghold_waterfountain_test.wad | |
2010-10-17 12:05 | unknownna | Note Added: 0000401 | |
2010-10-17 12:52 | Anonymous | Note Added: 0000403 | |
2010-10-17 13:32 | Torr Samaho | Note Added: 0000405 | |
2010-10-17 13:51 | Cutman | Note Added: 0000407 | |
2010-10-17 14:01 | unknownna | Note Added: 0000408 | |
2010-10-17 14:01 | unknownna | Note Edited: 0000408 | View Revisions |
2010-10-17 14:02 | Torr Samaho | Note Added: 0000409 | |
2010-10-17 14:07 | Cutman | Note Added: 0000410 | |
2010-10-17 14:19 | Torr Samaho | Note Added: 0000412 | |
2010-10-17 14:36 | Cutman | Note Added: 0000417 | |
2010-10-17 14:45 | Torr Samaho | Note Added: 0000420 | |
2010-10-17 14:59 | Cutman | Note Added: 0000421 | |
2010-10-17 15:01 | user35 | Note Added: 0000422 | |
2010-10-17 15:01 | Anonymous | Note Deleted: 0000403 | |
2010-10-17 15:16 | Torr Samaho | Note Added: 0000423 | |
2010-10-17 15:16 | Torr Samaho | Status | feedback => resolved |
2010-10-17 15:16 | Torr Samaho | Resolution | open => fixed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 22:51 | Blzut3 | Status | resolved => closed |
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