Notes |
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Oops, Not linux, all OS. Derp |
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(0000359)
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unknownna
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2010-10-14 08:17
(edited on: 2010-10-14 08:18) |
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kk, then what about the projectile fountain particles failing to reach death state when hit by player online on 98d? Is that pretty much the same? |
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(0000366)
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unknownna
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2010-10-15 08:11
(edited on: 2010-10-15 08:40) |
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(0000368)
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unknownna
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2010-10-15 13:49
(edited on: 2010-10-15 13:53) |
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You're right. I tried a map in "Zombie HORDE" (zm03: Snowy Town Panic), which uses a snow spawner effect. From the looks of it, most of the snow projectiles get stuck in floors next to walls.
So this means that they collide with something before getting stuck. This collision with walls/actors is perhaps what causes the projectiles to stay.
This is something that definitely needs to be fixed before an official 98d release. After a few minutes, the FPS drop becomes so huge that it becomes unplayable.
I made an example WAD. Host it on a local server. No ping emulation needed.
EDIT:
Added a screenshot. This is how the side effect looks like in-game.
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(0000372)
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Cutman
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2010-10-15 15:20
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This is exactly the same problem as this one I posted'http://skulltag.net/tracker/view.php?id=95 [^]' (which hasn't been commented on yet)
Also happens with certain weapon projectiles. I haven't tested this yet, but could this be something to do with unlagged? |
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(0000375)
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unknownna
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2010-10-15 20:16
(edited on: 2010-10-15 20:39) |
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Please test if this fixes the issue. |
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(0000391)
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TIHan
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2010-10-17 10:25
(edited on: 2010-10-17 10:30) |
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This seems to have fixed the issue with projectiles getting stuck, as far as my testing is concerned. I managed to get some enemies firing projectiles to where they would hit the ceiling and they never got stuck. Also, the fountain particles seem to be disappearing now instead of being stuck. However, there seems to be another issue with those fountains in Stronghold and I think it might be related to this.
Edit: Tested the snow_projectile_stuck_test.wad, the snow particles disappear like they should.
'http://img254.imageshack.us/img254/8638/2981multiplayer.jpg [^]'
This image here is 2981 on a multiplayer game. Running Stronghold, I walk over a fountain and look straight down. Notice the white dot. I believe it keeps spawning these particles in that one spot when it is not supposed to. If you let it do this, your framerate is toast throughout the level until you reconnect or go to a different map.
'http://img708.imageshack.us/img708/3831/2981singleplayer.jpg [^]'
This image here is 2981 on a singleplayer game. Running Stronghold, I walk over a fountain and look straight down. You will notice the particles don't keep spawning in that one spot and my framerate does not drop at all.
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Seems to have fixed the issues in the example WAD and the issues that I noticed in "Megaman 8-Bit DM" I'd like to hear opinions from Cutman and dark-slayer-201 about the latter though.
However, the snow spawners in "Zombie HORDE" behave differently. They jerk a little just before hitting the ground. But it also happens offline. I can see that the DECORATE code is modified, not stock from Realm667.com. Ok, it also happens offline in 98c so I think that it's a user error in the DECORATE code. |
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The Stronghold fountain issue seems to be unrelated to the other issues since it also happens in 98c. |
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Can somebody check how the Stronghold fountain is implemented? Or even better create a minimal example wad for this? |
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Done. It seems like the water projectiles don't die when you run over the fountains. It indeed also happens online in 98c. |
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Thanks for the example wad, it was really helpful! This should fix the Stronghold fountain problems. |
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(0000407)
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Cutman
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2010-10-17 13:51
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I tried this with my projectile issues and it seems to have fixed them. Thanks!
Another weird bug has cropped up due to this fix though. Projectiles (and perhaps other things like monsters) don't seem to be subject to the map's gravity set via MAPINFO
'http://www.sendspace.com/file/7ssz9c [^]'
In this test map, grenades will appear to use regular gravity to the client, but are in fact not. Try to aim a grenade at the wall to bounce back at you, usually you'll find it does not damage you (because really it's subject to the MAPINFO gravity)
Note that this does not happen when the gravity is changed via ACS! |
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No problem. Glad to help.
From what I see, the Stronghold fountain problems have been fixed.
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The grenade issue seems to be unrelated to the other issues, it already happens in build 2938. |
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(0000410)
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Cutman
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2010-10-17 14:07
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Shall I make another report so you can close this one? |
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I think I already figured out what's causing the gravity problems, so another report hopefully won't be necessary. Please test if this fixes the gravity issues. |
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(0000417)
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Cutman
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2010-10-17 14:36
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Nice job, that's fixed it! |
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Alright, so I can assume that everything reported here is fixed, right? |
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(0000421)
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Cutman
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2010-10-17 14:59
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(0000422)
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user35
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2010-10-17 15:01
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Seems like everything is fixed now |
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