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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001126 | Zandronum | [All Projects] Bug | public | 2012-10-14 15:34 | 2018-09-30 21:08 | ||||
Reporter | unknownna | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | 1.1 | |||||||
Summary | 0001126: Crash if calling "togglemap" during demo loading | ||||||||
Description | I just randomly noticed this. | ||||||||
Steps To Reproduce | 1. zandronum.exe -playdemo 2012.09.24_08.47.13_doom2.cld 2. Repeatedly press your bound "togglemap" key in a fast manner. | ||||||||
Additional Information | 2012.09.24_08.47.13_doom2.cld | ||||||||
Attached Files | ![]() ![]() | ||||||||
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Torr Samaho (administrator) 2012-10-28 09:01 |
Doesn't crash for me. Neither in 1.0 nor in the latest testing build. |
unknownna (updater) 2012-10-28 11:52 |
It always crashes for me. |
Torr Samaho (administrator) 2012-10-28 12:16 |
Strange, it can't make this crash on my end. Your crash log gave a hint though on what could be causing this. Please test if this is any different. |
unknownna (updater) 2012-10-28 12:26 |
It still crashes. I uploaded a new crash report. |
Torr Samaho (administrator) 2012-10-28 12:39 |
I now managed to reproduce the crash by staring to hit "togglemap" before the demo starts to play. |
unknownna (updater) 2012-10-28 12:52 |
Yes, that's what I meant by repeatedly pressing "togglemap" in a fast manner during demo loading. |
Torr Samaho (administrator) 2012-10-28 19:53 |
Alright, how is this? |
unknownna (updater) 2012-10-28 21:04 edited on: 2012-10-28 21:04 |
That took care of it, but I noticed something else: If you call togglemap before the player joins the game, it will display the overlayed automap once the player joins the game, even if am_overlay is 0. 1. zandronum -playdemo 2012.09.24_08.47.13_doom2.cld 2. Press your bound "togglemap" key once when you see the status bar appear in the console during demo loading. It seems that you can view the map earlier by entering the automap and then exiting it. |
Torr Samaho (administrator) 2012-10-29 20:36 |
Ok, how is this? |
unknownna (updater) 2012-10-30 08:52 edited on: 2012-10-30 10:14 |
It partially fixed the issue. It still happens if you press your bound togglemap key when the status bar mugshot appears. 1. zandronum -playdemo 2012.09.24_08.47.13_doom2.cld 2. Press your bound "togglemap" key once when you see the status bar mugshot appear in the console during demo loading. |
Torr Samaho (administrator) 2012-11-01 18:59 |
Alright, and this? |
unknownna (updater) 2012-11-01 19:14 edited on: 2012-11-01 19:31 |
That took care of it. Well done. Edit: Separate issue: "changemap" is disabled when watching demos, but "map" isn't. If "map" is called, the client will use the demo dmflags/compatflags. |
Dusk (developer) 2012-11-01 19:48 |
I don't think that's a problem, since "map" starts a new game. The dmflags thing is something that could be looked into and also happens if you "map" out of client mode while connected to a server into singleplayer. |
unknownna (updater) 2012-11-01 19:52 edited on: 2012-11-01 20:01 |
Indeed, the dmflags/compatflags are reset when you start a new game from the menu, so the current behavior feels inconsistent. Edit: Actually, it seems that the compatflags aren't reset when you start a new game from the menu. And some other things aren't reset either, e.g., alwaysapplydmflags. |
unknownna (updater) 2012-11-11 19:45 |
I think that we should mark this ticket as resolved. If we wish to alter the "map" behavior, we should create a new ticket and discuss it there. |
Torr Samaho (administrator) 2012-11-11 19:47 |
I agree. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-10-14 15:34 | unknownna | New Issue | |
2012-10-14 15:35 | unknownna | Status | new => confirmed |
2012-10-28 09:01 | Torr Samaho | Note Added: 0005234 | |
2012-10-28 11:52 | unknownna | File Added: CrashReport.zip | |
2012-10-28 11:52 | unknownna | Note Added: 0005239 | |
2012-10-28 12:16 | Torr Samaho | Note Added: 0005240 | |
2012-10-28 12:26 | unknownna | File Added: CrashReport_02.zip | |
2012-10-28 12:26 | unknownna | Note Added: 0005241 | |
2012-10-28 12:39 | Torr Samaho | Note Added: 0005242 | |
2012-10-28 12:52 | unknownna | Note Added: 0005243 | |
2012-10-28 19:53 | Torr Samaho | Note Added: 0005248 | |
2012-10-28 19:53 | Torr Samaho | Assigned To | => Torr Samaho |
2012-10-28 19:53 | Torr Samaho | Status | confirmed => needs testing |
2012-10-28 21:04 | unknownna | Note Added: 0005249 | |
2012-10-28 21:04 | unknownna | Note Edited: 0005249 | View Revisions |
2012-10-29 20:36 | Torr Samaho | Note Added: 0005250 | |
2012-10-30 08:52 | unknownna | Note Added: 0005257 | |
2012-10-30 10:14 | unknownna | Note Edited: 0005257 | View Revisions |
2012-11-01 18:59 | Torr Samaho | Note Added: 0005268 | |
2012-11-01 19:14 | unknownna | Note Added: 0005270 | |
2012-11-01 19:31 | unknownna | Note Edited: 0005270 | View Revisions |
2012-11-01 19:48 | Dusk | Note Added: 0005277 | |
2012-11-01 19:52 | unknownna | Note Added: 0005278 | |
2012-11-01 20:01 | unknownna | Note Edited: 0005278 | View Revisions |
2012-11-11 19:45 | unknownna | Note Added: 0005370 | |
2012-11-11 19:47 | Torr Samaho | Note Added: 0005371 | |
2012-11-11 19:47 | Torr Samaho | Status | needs testing => resolved |
2012-11-11 19:47 | Torr Samaho | Fixed in Version | => 1.1 |
2012-11-11 19:47 | Torr Samaho | Resolution | open => fixed |
2018-09-30 21:08 | Blzut3 | Status | resolved => closed |
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