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IDProjectCategoryView StatusDate SubmittedLast Update
0001120Zandronum[All Projects] Bugpublic2012-10-13 13:382017-04-02 16:37
ReporterNotIvan 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusfeedbackResolutionopen 
PlatformOSOS Version
Product Version1.0 
Target Version3.0Fixed in Version 
Summary0001120: Morphing process stops sounds generated by player online
DescriptionI have tested this in ZDoom 2.6.999 (r3875) and it works this way as well.
Steps To Reproduce*http://pastebin.com/R4kjKj0n [^] --> Take this code, implement it and summon "DogModeGiver" pick it up.
* When you do that offline, you will hear the pickup sound.
* When you do this online, you won't hear any sound.

1. zandronum.exe -file rott_dogmode_01.wad -host +sv_itemrespawn 1
2. Connect a client to the server and join the game.
3. Pick up the DogModeGiver actor.
Additional InformationAlso, once you morph your color translation doesn't seem to be kept but that might be a ZDoom issue or a flag I'm missing... (Also tested on the same version of Zdoom mentioned above)
Attached Files? file icon rott_dogmode_01.wad [^] (49,293 bytes) 2012-10-13 16:44

- Relationships

-  Notes
User avatar (0005088)
NotIvan (reporter)
2012-10-13 13:44

Forgot to mention that the morphdown sound also doesn't get to play despite being spawned from an outside source (the morph flash), for some reason.
User avatar (0014912)
Ru5tK1ng (updater)
2016-05-14 17:48

This issue affects the latest 3.0 beta online. With GZdoom 1.8.6, the sound plays correctly online.
User avatar (0014914)
Edward-san (developer)
2016-05-14 18:31

Also, with cl_showwarnings true, I get:


client_SoundActor: Couldn't find thing: 14
client_SoundActor: Couldn't find thing: 15
User avatar (0015159)
Torr Samaho (administrator)
2016-07-02 10:00

Should be fixed now.
User avatar (0015173)
WaTaKiD (updater)
2016-07-02 15:37

added in 3.0 with:https://bitbucket.org/Torr_Samaho/zandronum/commits/08a69441a4db1a95f3cfbe8097270bec07924ac7 [^]
User avatar (0015187)
Ru5tK1ng (updater)
2016-07-02 18:17

Tested this with r160702-1232.

The morphing and un-morphing sounds play fine, but the pickup sound for the powerup doesn't play when you pick it up. However, if you are morphed and pick up the powerup, the pickup sound plays correctly. The morphflash sound seems to be preventing the item pickup sound from playing.

Offline, there are no issues.
User avatar (0017078)
Torr Samaho (administrator)
2017-04-02 16:37

I investigated what's going on with the pickup sound and noticed that also the pickup message is not shown. What's happening is the following: In AInventory::Touch, SERVERCOMMANDS_DoInventoryPickup is only called if ( toucher->player != NULL ). Since this server command makes the client both play the sound and print the message, and the toucher is not a player in the example wad, both are missing on the client. Fixing this will need changes to the network protocol.

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- Issue History
Date Modified Username Field Change
2012-10-13 13:38 NotIvan New Issue
2012-10-13 13:44 NotIvan Note Added: 0005088
2012-10-13 16:44 unknownna File Added: rott_dogmode_01.wad
2012-10-13 16:44 unknownna Status new => confirmed
2012-10-13 16:48 unknownna Steps to Reproduce Updated View Revisions
2016-05-14 17:48 Ru5tK1ng Note Added: 0014912
2016-05-14 17:48 Ru5tK1ng Target Version => 3.0
2016-05-14 18:31 Edward-san Note Added: 0014914
2016-07-02 09:55 Torr Samaho Assigned To => Torr Samaho
2016-07-02 09:55 Torr Samaho Status confirmed => assigned
2016-07-02 10:00 Torr Samaho Note Added: 0015159
2016-07-02 10:01 Torr Samaho Status assigned => needs testing
2016-07-02 15:37 WaTaKiD Note Added: 0015173
2016-07-02 18:17 Ru5tK1ng Note Added: 0015187
2016-07-02 19:27 Ru5tK1ng Status needs testing => feedback
2017-04-02 16:37 Torr Samaho Note Added: 0017078






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