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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000112 | Zandronum | [All Projects] Suggestion | public | 2010-10-13 12:46 | 2014-06-08 22:19 | ||||
| Reporter | Dark-Assassin | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | N/A | ||||
| Status | closed | Resolution | no change required | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000112: sv_awarddamageinsteadkillsfactor | ||||||||
| Description | Well, Since sv_awarddamageinsteadkills gives the player 1 point per 100 damage, I would like to have anoher variable to change the factor. sv_awarddamageinsteadkillsfactor default 100. | ||||||||
| Attached Files | |||||||||
Notes |
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Dark-Assassin (administrator) 2010-10-13 12:48 |
Forgot to add: This could be handy for using damage based scoring for wads and gametypes. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2010-10-13 12:46 | Dark-Assassin | New Issue | |
| 2010-10-13 12:48 | Dark-Assassin | Note Added: 0000351 | |
| 2014-06-08 22:19 | Watermelon | Status | new => closed |
| 2014-06-08 22:19 | Watermelon | Resolution | open => no change required |
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