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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000112 | Zandronum | [All Projects] Suggestion | public | 2010-10-13 12:46 | 2014-06-08 22:19 | ||||
Reporter | Dark-Assassin | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000112: sv_awarddamageinsteadkillsfactor | ||||||||
Description | Well, Since sv_awarddamageinsteadkills gives the player 1 point per 100 damage, I would like to have anoher variable to change the factor. sv_awarddamageinsteadkillsfactor default 100. | ||||||||
Attached Files | |||||||||
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Dark-Assassin (administrator) 2010-10-13 12:48 |
Forgot to add: This could be handy for using damage based scoring for wads and gametypes. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2010-10-13 12:46 | Dark-Assassin | New Issue | |
2010-10-13 12:48 | Dark-Assassin | Note Added: 0000351 | |
2014-06-08 22:19 | Watermelon | Status | new => closed |
2014-06-08 22:19 | Watermelon | Resolution | open => no change required |
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