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IDProjectCategoryView StatusDate SubmittedLast Update
0001101Zandronum[All Projects] Suggestionpublic2012-10-05 18:232015-03-22 18:15
ReporterNotIvan 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityhave not tried
StatusclosedResolutiondenied 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001101: More control over some gamemodes
DescriptionSuch as Survival. Some new ACS commands or GAMEMODE flags would be handy such as handing out lives to players in Survival, editing the way the lives of players are shown on their huds. For example we could have a new function to give lives to players and a new flag called +OVERRIDELIFEDISPLAY or something for this game mode specifically, and a way to display the lives through ACS on your HUD.

TeamPossession and Terminator could also use some, but right now Survival is probably easier to do I guess.
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User avatar (0004969)
Llewellyn (reporter)
2012-10-05 19:37

What I want to see for gamemodes that use the GAMEMODE function uselives or it's hardcoded counterpart is:
A function or actorProperty that returns the amount of lives
A function or actorProperty that allows you to set lives.

An actorProperty is nice but I would hate to break future compatability with zDoom by adding a playerProperty contant that conflicts with a future zDoom feature. It would go nicely with the current implementation of GetActorProperty/SetActorProperty
User avatar (0009167)
Watermelon (developer)
2014-06-12 20:30

We've started on adding some of these features, I also have some intended. This will be added in later. If you require more input on this, I will reopen the ticket.

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This issue is already marked as resolved.
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Supporters: NotIvan
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2012-10-05 18:23 NotIvan New Issue
2012-10-05 19:37 Llewellyn Note Added: 0004969
2014-06-12 20:30 Watermelon Note Added: 0009167
2014-06-12 20:30 Watermelon Status new => closed
2015-03-22 18:15 Edward-san Resolution open => denied






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