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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001097 | Zandronum | [All Projects] Bug | public | 2012-10-02 03:25 | 2014-06-12 20:29 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | trivial | Reproducibility | always | ||||||||
Status | feedback | Resolution | reopened | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 1.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001097: View bobs if bumping into server-side thing | ||||||||||||
Description | The view will bob up and down if you run into a SOLID server-side thing that is not there on the client-end. | ||||||||||||
Steps To Reproduce | 1. zandronum.exe -file thing_desync_02.wad -playdemo 2012.10.01_08.31.53_thing_desync_02.cld | ||||||||||||
Additional Information | thing_desync_02.wad 2012.10.01_08.31.53_thing_desync_02.cld | ||||||||||||
Attached Files | |||||||||||||
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ZzZombo (reporter) 2012-10-02 04:01 |
It's a bug in the mod if it spawns solid or visible server-side actor. It's even stated in ZDoom Wiki. |
Torr Samaho (administrator) 2012-10-02 17:51 edited on: 2012-10-02 17:51 |
Yes, it's not allowed to use SERVERSIDEONLY like this:Quote from "Skulltag Version History.txt" |
unknownna (updater) 2012-10-03 05:00 |
Quote from Torr Samaho FYI, none of the actors in the example WAD use SERVERSIDEONLY. |
Torr Samaho (administrator) 2012-10-03 18:11 |
SERVERSIDEONLY aside, actors that exist on the server but not on the clients shouldn't exist (and will inevitably cause problems if they are solid). How did you manage to create an actor that's only on the server without SERVERSIDEONLY? |
unknownna (updater) 2012-10-04 02:41 |
The actor is spawned on the client-end, but once you desync the client-side and server-side positions, the view bob issue will occur if you bump into the server-side actor. Here's the DECORATE code:Actor DummyPlayer 32767 |
ZzZombo (reporter) 2012-10-04 03:53 |
Alright, I pretty sure it's an old Skulltag bug (at least of v98d). Zombie Horde's pushable items tends to desync after a while between clients and server and your viewport bobs if you're bumping into real ones. To workaround that you can call A_Recoil(0) in Idle or Spawn state of the actor definition. |
Torr Samaho (administrator) 2012-10-04 19:58 |
Quote from unknownnaAh, so when you say "server-side" you mean an actor that is spawned by the server on the server and on the clients (which actually just is a normal actor to me, as all actors without CLIENTSIDEONLY or SERVERSIDEONLY should be there on clients and server). So the bug here is not the view bobbing, this is just a symptom of the actual bug, i.e. the desync of the actor position on clients and server. BTW: Since ClientSideActor is client side, all restrictions for CLIENTSIDEONLY actors apply. For instance, it may not be solid. |
unknownna (updater) 2012-10-05 04:25 edited on: 2012-10-05 05:18 |
Quote from Torr Samaho Yes. Quote from Torr Samaho It is a symptom of the actual bug, but it feels buggy when the client bobs its view up and down when you're not pressing a movement key, e.g., +forward. Quote from Torr Samaho I know, but the ClientSideActor/ServerSideActor is not solid. Only the DummyPlayer is solid. But your client will think that the ClientSideActor is solid once the DummyPlayer x/y/z positions desync between the client and server. |
Watermelon (developer) 2014-06-12 20:29 |
Still in 2.0? |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-10-02 03:25 | unknownna | New Issue | |
2012-10-02 03:25 | unknownna | Status | new => confirmed |
2012-10-02 04:01 | ZzZombo | Note Added: 0004908 | |
2012-10-02 17:51 | Torr Samaho | Note Added: 0004916 | |
2012-10-02 17:51 | Torr Samaho | Note Edited: 0004916 | View Revisions |
2012-10-02 17:51 | Torr Samaho | Note Revision Dropped: 4916: 0002672 | |
2012-10-02 17:52 | Torr Samaho | Status | confirmed => closed |
2012-10-02 17:52 | Torr Samaho | Resolution | open => no change required |
2012-10-03 05:00 | unknownna | Note Added: 0004923 | |
2012-10-03 05:00 | unknownna | Status | closed => feedback |
2012-10-03 05:00 | unknownna | Resolution | no change required => reopened |
2012-10-03 05:05 | unknownna | Status | feedback => closed |
2012-10-03 05:05 | unknownna | Resolution | reopened => no change required |
2012-10-03 18:11 | Torr Samaho | Note Added: 0004935 | |
2012-10-03 18:18 | Torr Samaho | Status | closed => feedback |
2012-10-03 18:18 | Torr Samaho | Resolution | no change required => reopened |
2012-10-04 02:41 | unknownna | Note Added: 0004943 | |
2012-10-04 02:41 | unknownna | Status | feedback => new |
2012-10-04 03:53 | ZzZombo | Note Added: 0004944 | |
2012-10-04 04:46 | unknownna | Relationship added | related to 0000817 |
2012-10-04 19:58 | Torr Samaho | Note Added: 0004954 | |
2012-10-05 04:25 | unknownna | Note Added: 0004959 | |
2012-10-05 04:25 | unknownna | Note Edited: 0004959 | View Revisions |
2012-10-05 05:18 | unknownna | Note Edited: 0004959 | View Revisions |
2014-06-12 20:29 | Watermelon | Note Added: 0009166 | |
2014-06-12 20:29 | Watermelon | Status | new => feedback |
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