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IDProjectCategoryView StatusDate SubmittedLast Update
0001021Zandronum[All Projects] Bugpublic2012-09-07 08:192018-09-30 22:59
Reporterunknownna 
Assigned ToEdward-san 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version1.0 
Target Version1.4Fixed in Version2.0 
Summary0001021: Polyobjects don't play any sounds when closing online
DescriptionThis is specific to Zandronum 1.0.
Steps To Reproduce1. zandronum.exe -host -file testdoor.wad
2. Connect a client to the server and join the game.
3. Push the switch.
Additional Informationtestdoor.wad
Attached Files

- Relationships

-  Notes
User avatar (0004616)
Dusk (developer)
2012-09-07 21:48

Fixed
User avatar (0004623)
Torr Samaho (administrator)
2012-09-08 18:55

In your patch the client doesn't get the value of m_Close but will always insert 0 as fourth argument of SN_StartSequence.
User avatar (0011116)
Edward-san (developer)
2014-12-29 02:02

I decided to go ahead and make a brute pull request, as I'd like to see this fixed for the next zandronum version.
User avatar (0011128)
cobalt (updater)
2014-12-29 16:57

Issue addressed by commit c7ac5ad10a85: - Fixed: a closing polyobject door made no sound online. (fixes 1021)
Committed by edward_san [edward-san] on Monday 29 December 2014 02:54:05

Changes in files:
 docs/zandronum-history.txt | 1 +
 src/cl_main.cpp | 45 ++++++++++++++++++++++++++++-----------------
 src/g_game.cpp | 2 +-
 src/network.h | 10 ----------
 src/network_enums.h | 1 +
 src/po_man.cpp | 21 ++++++++++++---------
 src/sv_commands.cpp | 14 ++++++++++++--
 src/sv_commands.h | 3 ++-
 8 files changed, 57 insertions(+), 40 deletions(-)
User avatar (0011177)
Arco (updater)
2015-01-01 18:18
edited on: 2015-01-01 18:20

The doortracks in the provided testwad appears to erroneously merge with the sectors. I tested this with r150101-1703.

User avatar (0011181)
Torr Samaho (administrator)
2015-01-01 18:27

Can you elaborate? Also is this any different in 1.3?
User avatar (0011201)
Leonard (developer)
2015-01-01 22:42

In 1.3 :'http://i.imgur.com/AbxWKzS.jpg [^]'
In 2.0 :'http://i.imgur.com/er2I5k8.jpg [^]'

The door closing sound is properly playing and I think this bug is caused by something else and probably should be discussed in another ticket.
User avatar (0011203)
Edward-san (developer)
2015-01-01 22:59
edited on: 2015-01-02 18:25

I can confirm what Leonard found, I managed to reproduce that also in gzdoom 900 and in latest zdoom ...

[edit] Made a bug report about this.

[edit2]This bug report is regarding the door sound, so this should be still tested.

User avatar (0011227)
Torr Samaho (administrator)
2015-01-02 18:41

Alright, so 0001021:0011201 is a separate issue and a ZDoom bug. The related discussion should be moved to another ticket then.
User avatar (0011243)
Edward-san (developer)
2015-01-03 17:35

I must inform that the issue in comment 0001021:0011201 is not fixable, because the design of the door was wrong to begin with, hence an user error.

Reference.

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- Issue History
Date Modified Username Field Change
2012-09-07 08:19 unknownna New Issue
2012-09-07 08:20 unknownna Status new => confirmed
2012-09-07 21:33 Dusk Assigned To => Dusk
2012-09-07 21:33 Dusk Status confirmed => assigned
2012-09-07 21:48 Dusk Note Added: 0004616
2012-09-07 21:48 Dusk Status assigned => needs review
2012-09-08 18:55 Torr Samaho Note Added: 0004623
2012-09-08 19:00 Torr Samaho Status needs review => feedback
2014-12-29 02:02 Edward-san Note Added: 0011116
2014-12-29 02:03 Edward-san Assigned To Dusk => Edward-san
2014-12-29 02:03 Edward-san Status feedback => needs review
2014-12-29 16:57 cobalt Status needs review => needs testing
2014-12-29 16:57 cobalt Target Version => 1.4
2014-12-29 16:57 cobalt Steps to Reproduce Updated View Revisions
2014-12-29 16:57 cobalt Note Added: 0011128
2015-01-01 18:18 Arco Note Added: 0011177
2015-01-01 18:18 Arco Steps to Reproduce Updated View Revisions
2015-01-01 18:18 Arco Status needs testing => feedback
2015-01-01 18:20 Arco Note Edited: 0011177 View Revisions
2015-01-01 18:27 Torr Samaho Note Added: 0011181
2015-01-01 22:42 Leonard Note Added: 0011201
2015-01-01 22:59 Edward-san Note Added: 0011203
2015-01-01 23:10 Edward-san Note Edited: 0011203 View Revisions
2015-01-02 01:35 Edward-san Note Edited: 0011203 View Revisions
2015-01-02 18:24 Edward-san Note Edited: 0011203 View Revisions
2015-01-02 18:24 Edward-san Status feedback => needs testing
2015-01-02 18:25 Edward-san Note Edited: 0011203 View Revisions
2015-01-02 18:41 Torr Samaho Note Added: 0011227
2015-01-03 17:35 Edward-san Note Added: 0011243
2015-03-29 20:20 Dusk Status needs testing => resolved
2015-03-29 20:20 Dusk Fixed in Version => 2.0
2015-03-29 20:20 Dusk Resolution open => fixed
2018-09-30 22:59 Blzut3 Status resolved => closed






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