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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001017 | Zandronum | [All Projects] Bug | public | 2012-09-06 22:10 | 2016-05-13 00:46 | ||||
Reporter | Ancalagon | ||||||||
Assigned To | |||||||||
Priority | high | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | unable to reproduce | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001017: Fps drop when playing maps with high monster counts | ||||||||
Description | This happens because i have a terrible computer, but i didn't have this problem in st. When I play some map with high monster count (3000 or more), when i join the game fps instantly drops making me unable to play those maps, but if i spectate those maps or die while playing, i get good framerate. It only happens online, offline fps drops for some seconds and then get fine. Again, this didn't happen in st 98d. | ||||||||
Steps To Reproduce | Hosting a server with a map that has many monsters, someone with a bad computer might be affected by this. | ||||||||
Attached Files | |||||||||
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Edward-san (developer) 2012-09-07 01:20 |
Can you test the alpha builds of zandronum to see when it started? |
Ancalagon (reporter) 2012-09-07 18:24 |
I tested offline, sorry, i said it happens only online but it does offline too, but it's less noticeable. From the versions on the forum, the problem started in 1.0-alpha-120729-1356 |
Edward-san (developer) 2012-09-08 00:51 |
Hmm, I can't tell what's wrong from the changelog:
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Edward-san (developer) 2012-09-08 00:55 |
BTW, since you said it happens (a little less noticeable) offline, can you see if it happens with ZDoom 2.4.0, 2.5.0 and in 2.6.1? It's to be sure it's not caused by this:Quote |
ZzZombo (reporter) 2012-09-08 08:27 |
Can you tell what WADs did you load? |
Ancalagon (reporter) 2012-09-08 18:05 |
I tested this in chillax map21 (6000 monsters), i didn't shoot at start, so monsters are all sleeping. It already happens in zdoom 2.4 zdoom 2.6: 30fps when playing 50fps when dead zdoom 2.4: 20fps when playing 45fps when dead |
Ancalagon (reporter) 2012-09-08 18:05 |
Oh and i used that map cause i could play it normaly before |
Torr Samaho (administrator) 2012-09-08 18:49 |
Can somebody confirm that 1.0-alpha-120729-1356 is slower in this regard then previous versions? |
Ru5tK1ng (updater) 2016-05-13 00:46 |
Closed due to lack of feedback for over 3 years. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-09-06 22:10 | Ancalagon | New Issue | |
2012-09-07 01:20 | Edward-san | Note Added: 0004605 | |
2012-09-07 18:24 | Ancalagon | Note Added: 0004613 | |
2012-09-08 00:51 | Edward-san | Note Added: 0004617 | |
2012-09-08 00:55 | Edward-san | Note Added: 0004618 | |
2012-09-08 08:27 | ZzZombo | Note Added: 0004619 | |
2012-09-08 18:05 | Ancalagon | Note Added: 0004620 | |
2012-09-08 18:05 | Ancalagon | Note Added: 0004621 | |
2012-09-08 18:49 | Torr Samaho | Note Added: 0004622 | |
2012-09-15 19:49 | Torr Samaho | Status | new => feedback |
2016-05-13 00:46 | Ru5tK1ng | Note Added: 0014888 | |
2016-05-13 00:46 | Ru5tK1ng | Status | feedback => closed |
2016-05-13 00:46 | Ru5tK1ng | Resolution | open => unable to reproduce |
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