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IDProjectCategoryView StatusDate SubmittedLast Update
0001015Zandronum[All Projects] Bugpublic2012-09-06 14:482014-06-15 11:04
ReporterZzZombo 
Assigned To 
PrioritylowSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001015: Players able to taunt even if their connection to server lost ("waiting for server")
DescriptionYou can taunt locally regardless of that server think about it if ping is high or connection interrupted or lost.
Steps To ReproduceRun Zandronum server with taunts enables and connect a client with high ping (600-1000). Taunt for once and notice that it happens instantly locally.
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-  Notes
User avatar (0006880)
Watermelon (developer)
2013-08-01 14:17

This is because it's done clientside
User avatar (0006884)
ZzZombo (reporter)
2013-08-01 15:41

No, playing the taunt sound is sure clientside, but it's not only that, the client should first notify server about taunt.
User avatar (0006885)
Watermelon (developer)
2013-08-01 15:55

Are you saying the client does not inform the server when you press taunt if you have a ping spike?
User avatar (0009311)
Watermelon (developer)
2014-06-14 17:32

Are you requesting that taunting be done where it is first sent to the server and then back to the client...and then played?
User avatar (0009368)
ZzZombo (reporter)
2014-06-15 11:04

Yes, because it makes sense? Like you won't go through a closed door until you open it on the server.

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- Issue History
Date Modified Username Field Change
2012-09-06 14:48 ZzZombo New Issue
2013-08-01 14:17 Watermelon Note Added: 0006880
2013-08-01 15:41 ZzZombo Note Added: 0006884
2013-08-01 15:55 Watermelon Note Added: 0006885
2014-06-14 17:32 Watermelon Note Added: 0009311
2014-06-14 17:32 Watermelon Status new => feedback
2014-06-15 11:04 ZzZombo Note Added: 0009368
2014-06-15 11:04 ZzZombo Status feedback => new






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