MantisBT - Zandronum
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0001015Zandronum[All Projects] Bugpublic2012-09-06 14:482025-10-25 06:18
ZzZombo 
 
lowminoralways
closedno change required 
 
 
0001015: Players able to taunt even if their connection to server lost ("waiting for server")
You can taunt locally regardless of that server think about it if ping is high or connection interrupted or lost.
Run Zandronum server with taunts enables and connect a client with high ping (600-1000). Taunt for once and notice that it happens instantly locally.
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Issue History
2012-09-06 14:48ZzZomboNew Issue
2013-08-01 14:17WatermelonNote Added: 0006880
2013-08-01 15:41ZzZomboNote Added: 0006884
2013-08-01 15:55WatermelonNote Added: 0006885
2014-06-14 17:32WatermelonNote Added: 0009311
2014-06-14 17:32WatermelonStatusnew => feedback
2014-06-15 11:04ZzZomboNote Added: 0009368
2014-06-15 11:04ZzZomboStatusfeedback => new
2025-10-25 06:18Ru5tK1ngNote Added: 0024594
2025-10-25 06:18Ru5tK1ngStatusnew => closed
2025-10-25 06:18Ru5tK1ngResolutionopen => no change required

Notes
(0006880)
Watermelon   
2013-08-01 14:17   
This is because it's done clientside
(0006884)
ZzZombo   
2013-08-01 15:41   
No, playing the taunt sound is sure clientside, but it's not only that, the client should first notify server about taunt.
(0006885)
Watermelon   
2013-08-01 15:55   
Are you saying the client does not inform the server when you press taunt if you have a ping spike?
(0009311)
Watermelon   
2014-06-14 17:32   
Are you requesting that taunting be done where it is first sent to the server and then back to the client...and then played?
(0009368)
ZzZombo   
2014-06-15 11:04   
Yes, because it makes sense? Like you won't go through a closed door until you open it on the server.
(0024594)
Ru5tK1ng   
2025-10-25 06:18   
Disagree. It seems pointless to waste bandwidth on sending a taunt to and from the server. It hasn't come up as an issue in 13 years, so no change required.