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IDProjectCategoryView StatusDate SubmittedLast Update
0000967Zandronum[All Projects] Suggestionpublic2012-08-11 20:472014-06-11 21:45
ReporterCaptain Ventris 
Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
StatusclosedResolutionbackport later 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.0-beta 
Target VersionFixed in Version 
Summary0000967: TEXTURES incompatibility?
DescriptionThis is a vague one, I know, but it seems that there is some measure of incompatibility or more likely missing functionality in the Zandronum implementation of the TEXTURES lump when compared with ZDoom. A couple wads needed to run my project use TEXTURES extensively to create new weapon sprites, so this functionality is obviously necessary for Zandronum compatibility.
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-  Notes
User avatar (0004350)
Torr Samaho (administrator)
2012-08-12 08:18

Is it any different in GZDoom 323?
User avatar (0004352)
Captain Ventris (reporter)
2012-08-12 13:12

...Nope, has the exact same errors in that version of GZDoom (the equivalent to Zandronum, I assume?).

Works fine in the latest GZDoom revisions and the component wads were created within the last couple years, I believe. Just a gap in development time, then. Well, this is why it was a suggestion, and not a bug. :P

Issue Community Support
This issue is already marked as resolved.
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Supporters: Captain Ventris
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2012-08-11 20:47 Captain Ventris New Issue
2012-08-12 08:18 Torr Samaho Note Added: 0004350
2012-08-12 08:19 Torr Samaho Status new => feedback
2012-08-12 13:12 Captain Ventris Note Added: 0004352
2012-08-12 13:12 Captain Ventris Status feedback => new
2014-06-11 21:45 Watermelon Status new => closed
2014-06-11 21:45 Watermelon Resolution open => backport later






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