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IDProjectCategoryView StatusDate SubmittedLast Update
0000914Zandronum[All Projects] Bugpublic2012-07-12 18:022018-09-30 19:53
ReporterMinigunner 
Assigned ToTorr Samaho 
PriorityhighSeveritymajorReproducibilityrandom
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version1.0 
Summary0000914: Grenades de-sync when bouncing off a solid actor
DescriptionThe latest Zandronum Alpha introduced a potentially game-breaking problem with the ST grenade (which is now defined in zandronum.pk3). The grenade would, at times, bounce off a solid actor (that is not a monster) AND enter its Death state, thus looking like a bouncing explosion. Also, when the Death state ends, and the grenade is still bouncing, players can be killed by the now-invisible grenade.
Steps To ReproduceJust fire a grenade at a solid decoration, right at the top or the corners of the collision box.
Additional InformationApparently, the client thinks that the grenade is supposed to explode upon hitting any solid actor, while the server still does the regular behavior. Also, players killed by the server-sided "invisible" grenade cannot find the damage source, leading to "%o died."
Attached Files? file icon 2012.07.12_10.43.47_udmx.skulltag_actorspk3.st_resourcespk3.cld [^] (235,380 bytes) 2012-07-12 18:02

- Relationships
related to 0000718closedTIHan Projectile desync when fired to an edge (see demo for the effect) 

-  Notes
User avatar (0003953)
Minigunner (reporter)
2012-07-12 18:12

I forgot two things:
1) This is a multiplayer-only issue, obviously; everything works as intended in single-player.
2) Here is a more extended demo (linked externally due to size):'http://www.mediafire.com/?u9aj6rg9jitendd [^]'
User avatar (0003982)
Torr Samaho (administrator)
2012-07-15 09:50

I bet this is another side effect of the fix for 0000718. I'll look into it.
User avatar (0003989)
Torr Samaho (administrator)
2012-07-15 11:44

As suspected it was caused by the fix in 0000718:0003505. I hopefully fixed this now, please test this issue thoroughly in the next beta build.
User avatar (0004046)
Qent (updater)
2012-07-22 17:44

This works right in 120715.

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- Issue History
Date Modified Username Field Change
2012-07-12 18:02 Minigunner New Issue
2012-07-12 18:02 Minigunner File Added: 2012.07.12_10.43.47_udmx.skulltag_actorspk3.st_resourcespk3.cld
2012-07-12 18:12 Minigunner Note Added: 0003953
2012-07-15 09:50 Torr Samaho Note Added: 0003982
2012-07-15 09:50 Torr Samaho Assigned To => Torr Samaho
2012-07-15 09:50 Torr Samaho Status new => confirmed
2012-07-15 11:27 Torr Samaho Relationship added related to 0000718
2012-07-15 11:28 Torr Samaho Relationship added related to 0000912
2012-07-15 11:39 Torr Samaho Relationship deleted related to 0000912
2012-07-15 11:44 Torr Samaho Note Added: 0003989
2012-07-15 11:44 Torr Samaho Status confirmed => needs testing
2012-07-22 17:44 Qent Note Added: 0004046
2012-07-22 18:03 Torr Samaho Status needs testing => resolved
2012-07-22 18:03 Torr Samaho Fixed in Version => 1.0
2012-07-22 18:03 Torr Samaho Resolution open => fixed
2018-09-30 19:53 Blzut3 Status resolved => closed






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