MantisBT - Zandronum
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0000914Zandronum[All Projects] Bugpublic2012-07-12 18:022018-09-30 19:53
Minigunner 
Torr Samaho 
highmajorrandom
closedfixed 
 
1.0 
0000914: Grenades de-sync when bouncing off a solid actor
The latest Zandronum Alpha introduced a potentially game-breaking problem with the ST grenade (which is now defined in zandronum.pk3). The grenade would, at times, bounce off a solid actor (that is not a monster) AND enter its Death state, thus looking like a bouncing explosion. Also, when the Death state ends, and the grenade is still bouncing, players can be killed by the now-invisible grenade.
Just fire a grenade at a solid decoration, right at the top or the corners of the collision box.
Apparently, the client thinks that the grenade is supposed to explode upon hitting any solid actor, while the server still does the regular behavior. Also, players killed by the server-sided "invisible" grenade cannot find the damage source, leading to "%o died."
desync, grenade, Multiplayer
related to 0000718closed TIHan Projectile desync when fired to an edge (see demo for the effect) 
? 2012.07.12_10.43.47_udmx.skulltag_actorspk3.st_resourcespk3.cld (235,380) 2012-07-12 18:02
https://zandronum.com/tracker/file_download.php?file_id=642&type=bug
Issue History
2012-07-12 18:02MinigunnerNew Issue
2012-07-12 18:02MinigunnerFile Added: 2012.07.12_10.43.47_udmx.skulltag_actorspk3.st_resourcespk3.cld
2012-07-12 18:12MinigunnerNote Added: 0003953
2012-07-15 09:50Torr SamahoNote Added: 0003982
2012-07-15 09:50Torr SamahoAssigned To => Torr Samaho
2012-07-15 09:50Torr SamahoStatusnew => confirmed
2012-07-15 11:27Torr SamahoRelationship addedrelated to 0000718
2012-07-15 11:28Torr SamahoRelationship addedrelated to 0000912
2012-07-15 11:39Torr SamahoRelationship deletedrelated to 0000912
2012-07-15 11:44Torr SamahoNote Added: 0003989
2012-07-15 11:44Torr SamahoStatusconfirmed => needs testing
2012-07-22 17:44QentNote Added: 0004046
2012-07-22 18:03Torr SamahoStatusneeds testing => resolved
2012-07-22 18:03Torr SamahoFixed in Version => 1.0
2012-07-22 18:03Torr SamahoResolutionopen => fixed
2018-09-30 19:53Blzut3Statusresolved => closed

Notes
(0003953)
Minigunner   
2012-07-12 18:12   
I forgot two things:
1) This is a multiplayer-only issue, obviously; everything works as intended in single-player.
2) Here is a more extended demo (linked externally due to size):'http://www.mediafire.com/?u9aj6rg9jitendd [^]'
(0003982)
Torr Samaho   
2012-07-15 09:50   
I bet this is another side effect of the fix for 0000718. I'll look into it.
(0003989)
Torr Samaho   
2012-07-15 11:44   
As suspected it was caused by the fix in 0000718:0003505. I hopefully fixed this now, please test this issue thoroughly in the next beta build.
(0004046)
Qent   
2012-07-22 17:44   
This works right in 120715.