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IDProjectCategoryView StatusDate SubmittedLast Update
0000777Zandronum[All Projects] Bugpublic2012-04-15 14:052018-09-30 22:47
ReporterHisymak 
Assigned ToDusk 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.0-beta 
Target VersionFixed in Version 
Summary0000777: [Hexen] Glitter bridge is "spawned twice" online, when it is spawned by map
DescriptionGlitter bridges that are spawned by map (not dynamically by Thing_Spawn), are buggy online. It seems they are spawned twice and consist of 6 blue stars: 3 rotating and 3 stationary. Look at attached image.
Steps To Reproduce- Start Hexen server with attached map
- Join and look at bridges
- Try to push button. It will spawn new bridges but they are okay.
Additional InformationI also tried to use Thing mover on glitter bridge. It worked offline, but it was not moving online. Maybe it was caused by this problem?
Attached Files? file icon glitterbridge.wad [^] (1,451 bytes) 2012-04-15 14:05
png file icon glitterbridge.png [^] (204,545 bytes) 2012-04-15 14:06


? file icon mover.wad [^] (1,670 bytes) 2012-04-15 22:08

- Relationships
related to 0000788closedWatermelon Actor mover doesn't work online 

-  Notes
User avatar (0003294)
Dusk (developer)
2012-04-15 18:45
edited on: 2012-04-15 18:53

Fixed: Stray bridge balls were included in snapshots:
'https://bitbucket.org/CrimsonDusk/notebola/changeset/3ff28924fdda [^]'

> I also tried to use Thing mover on glitter bridge. It worked offline, but it was not moving online. Maybe it was caused by this problem?
Yeah. Would be nice if the example wad had a showcase of this, though..

User avatar (0003296)
Torr Samaho (administrator)
2012-04-15 19:47

I added the patch, but I think the approach in the fix is incompatible with dynamically altering the bridges. So if bridges are going to be moved or removed in game, the whole approach most likely will have to be revised.
User avatar (0003300)
Dusk (developer)
2012-04-15 20:29

How come? If the bridges are moved, the bridge balls will follow it once clients are told about the move.
User avatar (0003307)
Hisymak (reporter)
2012-04-15 22:09

I added example wad with actor mover used on glitter bridge. It would be cool if it worked online.
User avatar (0003324)
Dusk (developer)
2012-04-16 17:27

Does the mover work properly online with the latest beta?

Further thinking about this, I'd think the best solution would be to include bridge balls in snapshots, but also tell clients of the bridge/ball relationship and have bridges in said updates not call A_BridgeInit. Or something like that.. but for now, I think the current solution is feasible.
User avatar (0003325)
Hisymak (reporter)
2012-04-16 19:30

No. Even other things don't work. I created new issue. Tried with newest beta release.
But glitter bridges are okay now.
User avatar (0003326)
Dusk (developer)
2012-04-16 22:06

OK then, since the actor mover issue is in a new ticket and as bridges are confirmed to work properly in the latest beta, I'll mark this as resolved.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
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- Issue History
Date Modified Username Field Change
2012-04-15 14:05 Hisymak New Issue
2012-04-15 14:05 Hisymak File Added: glitterbridge.wad
2012-04-15 14:06 Hisymak File Added: glitterbridge.png
2012-04-15 15:38 Dusk Assigned To => Dusk
2012-04-15 15:38 Dusk Status new => assigned
2012-04-15 17:37 Dusk Product Version 98d => 1.0-beta
2012-04-15 18:45 Dusk Note Added: 0003294
2012-04-15 18:45 Dusk Status assigned => feedback
2012-04-15 18:53 Dusk Note Edited: 0003294 View Revisions
2012-04-15 19:47 Torr Samaho Note Added: 0003296
2012-04-15 20:29 Dusk Note Added: 0003300
2012-04-15 22:08 Hisymak File Added: mover.wad
2012-04-15 22:09 Hisymak Note Added: 0003307
2012-04-15 22:09 Hisymak Status feedback => assigned
2012-04-16 17:27 Dusk Note Added: 0003324
2012-04-16 17:27 Dusk Status assigned => feedback
2012-04-16 19:30 Hisymak Note Added: 0003325
2012-04-16 19:30 Hisymak Status feedback => assigned
2012-04-16 22:06 Dusk Note Added: 0003326
2012-04-16 22:06 Dusk Status assigned => resolved
2012-04-16 22:06 Dusk Resolution open => fixed
2012-04-16 22:07 Dusk Relationship added related to 0000788
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 22:47 Blzut3 Status resolved => closed






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