Notes |
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(0003294)
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Dusk
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2012-04-15 18:45
(edited on: 2012-04-15 18:53) |
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Fixed: Stray bridge balls were included in snapshots:
'https://bitbucket.org/CrimsonDusk/notebola/changeset/3ff28924fdda [^]'
> I also tried to use Thing mover on glitter bridge. It worked offline, but it was not moving online. Maybe it was caused by this problem?
Yeah. Would be nice if the example wad had a showcase of this, though..
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I added the patch, but I think the approach in the fix is incompatible with dynamically altering the bridges. So if bridges are going to be moved or removed in game, the whole approach most likely will have to be revised. |
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(0003300)
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Dusk
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2012-04-15 20:29
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How come? If the bridges are moved, the bridge balls will follow it once clients are told about the move. |
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I added example wad with actor mover used on glitter bridge. It would be cool if it worked online. |
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(0003324)
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Dusk
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2012-04-16 17:27
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Does the mover work properly online with the latest beta?
Further thinking about this, I'd think the best solution would be to include bridge balls in snapshots, but also tell clients of the bridge/ball relationship and have bridges in said updates not call A_BridgeInit. Or something like that.. but for now, I think the current solution is feasible. |
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No. Even other things don't work. I created new issue. Tried with newest beta release.
But glitter bridges are okay now. |
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(0003326)
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Dusk
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2012-04-16 22:06
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OK then, since the actor mover issue is in a new ticket and as bridges are confirmed to work properly in the latest beta, I'll mark this as resolved. |
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