MantisBT - Zandronum
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0000777Zandronum[All Projects] Bugpublic2012-04-15 14:052018-09-30 22:47
Hisymak 
Dusk 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
1.0-beta 
 
0000777: [Hexen] Glitter bridge is "spawned twice" online, when it is spawned by map
Glitter bridges that are spawned by map (not dynamically by Thing_Spawn), are buggy online. It seems they are spawned twice and consist of 6 blue stars: 3 rotating and 3 stationary. Look at attached image.
- Start Hexen server with attached map
- Join and look at bridges
- Try to push button. It will spawn new bridges but they are okay.
I also tried to use Thing mover on glitter bridge. It worked offline, but it was not moving online. Maybe it was caused by this problem?
No tags attached.
related to 0000788closed Watermelon Actor mover doesn't work online 
? glitterbridge.wad (1,451) 2012-04-15 14:05
/tracker/file_download.php?file_id=546&type=bug
png glitterbridge.png (204,545) 2012-04-15 14:06
/tracker/file_download.php?file_id=547&type=bug
png

? mover.wad (1,670) 2012-04-15 22:08
/tracker/file_download.php?file_id=548&type=bug
Issue History
2012-04-15 14:05HisymakNew Issue
2012-04-15 14:05HisymakFile Added: glitterbridge.wad
2012-04-15 14:06HisymakFile Added: glitterbridge.png
2012-04-15 15:38DuskAssigned To => Dusk
2012-04-15 15:38DuskStatusnew => assigned
2012-04-15 17:37DuskProduct Version98d => 1.0-beta
2012-04-15 18:45DuskNote Added: 0003294
2012-04-15 18:45DuskStatusassigned => feedback
2012-04-15 18:53DuskNote Edited: 0003294bug_revision_view_page.php?bugnote_id=3294#r1751
2012-04-15 19:47Torr SamahoNote Added: 0003296
2012-04-15 20:29DuskNote Added: 0003300
2012-04-15 22:08HisymakFile Added: mover.wad
2012-04-15 22:09HisymakNote Added: 0003307
2012-04-15 22:09HisymakStatusfeedback => assigned
2012-04-16 17:27DuskNote Added: 0003324
2012-04-16 17:27DuskStatusassigned => feedback
2012-04-16 19:30HisymakNote Added: 0003325
2012-04-16 19:30HisymakStatusfeedback => assigned
2012-04-16 22:06DuskNote Added: 0003326
2012-04-16 22:06DuskStatusassigned => resolved
2012-04-16 22:06DuskResolutionopen => fixed
2012-04-16 22:07DuskRelationship addedrelated to 0000788
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 22:47Blzut3Statusresolved => closed

Notes
(0003294)
Dusk   
2012-04-15 18:45   
(edited on: 2012-04-15 18:53)
Fixed: Stray bridge balls were included in snapshots:
'https://bitbucket.org/CrimsonDusk/notebola/changeset/3ff28924fdda [^]'

> I also tried to use Thing mover on glitter bridge. It worked offline, but it was not moving online. Maybe it was caused by this problem?
Yeah. Would be nice if the example wad had a showcase of this, though..

(0003296)
Torr Samaho   
2012-04-15 19:47   
I added the patch, but I think the approach in the fix is incompatible with dynamically altering the bridges. So if bridges are going to be moved or removed in game, the whole approach most likely will have to be revised.
(0003300)
Dusk   
2012-04-15 20:29   
How come? If the bridges are moved, the bridge balls will follow it once clients are told about the move.
(0003307)
Hisymak   
2012-04-15 22:09   
I added example wad with actor mover used on glitter bridge. It would be cool if it worked online.
(0003324)
Dusk   
2012-04-16 17:27   
Does the mover work properly online with the latest beta?

Further thinking about this, I'd think the best solution would be to include bridge balls in snapshots, but also tell clients of the bridge/ball relationship and have bridges in said updates not call A_BridgeInit. Or something like that.. but for now, I think the current solution is feasible.
(0003325)
Hisymak   
2012-04-16 19:30   
No. Even other things don't work. I created new issue. Tried with newest beta release.
But glitter bridges are okay now.
(0003326)
Dusk   
2012-04-16 22:06   
OK then, since the actor mover issue is in a new ticket and as bridges are confirmed to work properly in the latest beta, I'll mark this as resolved.