Zandronum Chat on our Discord Server Get the latest version: 3.2
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000761Zandronum[All Projects] Bugpublic2012-04-10 13:002012-04-10 23:11
ReporterQent 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version 
Target VersionFixed in Version 
Summary0000761: [120405-0228] Monsters cannot open doors in UDMF
DescriptionThe "When monster presses use" flag in UDMF doesn't work.
Steps To ReproduceIn the example WADs, fire a shot without opening the door. The imp should wake up and open the door to get to you. In DiH it does; in UDMF it doesn't.
Attached Fileszip file icon doortest.zip [^] (2,090 bytes) 2012-04-10 13:00
? file icon doortest_udmfed.wad [^] (5,536 bytes) 2012-04-10 13:51

- Relationships

-  Notes
User avatar (0003196)
Edward-san (developer)
2012-04-10 13:38
edited on: 2012-04-10 13:57

When you converted the maps to udmf it seems you didn't follow this procedure:

'http://zdoom.org/wiki/UDMF#Conversion_from_the_binary_formats_to_UDMF [^]'

Try the map I updated: the monster will open the door.

User avatar (0003197)
Qent (updater)
2012-04-10 14:07

Ah, no I didn't. It's fixed in the Invasion maps now.

But the example WAD was not converted from DiH, and the flag still doesn't work. According to the ZDoom wiki it should, right?
User avatar (0003198)
Edward-san (developer)
2012-04-10 14:15
edited on: 2012-04-10 14:33

I'm not sure what are you talking about.


[edit]Hmm, apparently that property is needed no matter if the map was converted or not.

[edit2]Hence wiki doesn't say that, so it can not work there.

User avatar (0003199)
Qent (updater)
2012-04-10 14:40
edited on: 2012-04-10 14:41

"For new maps it is strongly recommended to use [strictmonsteractivation] and control this yourself with the 'monsters can activate' flag in your maps."

That wouldn't make much sense unless the "monsteruse" flag worked for doors. But apparently it doesn't work in ZDoom either, so this should be closed.


Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2012-04-10 13:00 Qent New Issue
2012-04-10 13:00 Qent File Added: doortest.zip
2012-04-10 13:38 Edward-san Note Added: 0003196
2012-04-10 13:51 Edward-san File Added: doortest_udmfed.wad
2012-04-10 13:52 Edward-san Note Edited: 0003196 View Revisions
2012-04-10 13:55 Edward-san Note Edited: 0003196 View Revisions
2012-04-10 13:57 Edward-san Note Edited: 0003196 View Revisions
2012-04-10 14:07 Qent Note Added: 0003197
2012-04-10 14:15 Edward-san Note Added: 0003198
2012-04-10 14:17 Edward-san Note Edited: 0003198 View Revisions
2012-04-10 14:18 Edward-san Note Edited: 0003198 View Revisions
2012-04-10 14:33 Edward-san Note Edited: 0003198 View Revisions
2012-04-10 14:40 Qent Note Added: 0003199
2012-04-10 14:40 Qent Note Edited: 0003199 View Revisions
2012-04-10 14:41 Qent Note Edited: 0003199 View Revisions
2012-04-10 19:55 TIHan Status new => closed
2012-04-10 19:55 TIHan Assigned To => TIHan
2012-04-10 19:55 TIHan Resolution open => no change required
2012-04-10 23:11 Torr Samaho Assigned To TIHan =>
2012-06-09 13:22 Torr Samaho Category General => Bug






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker