MantisBT - Zandronum
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0000761Zandronum[All Projects] Bugpublic2012-04-10 13:002012-04-10 23:11
Qent 
 
normalmajoralways
closedno change required 
MicrosoftWindowsXP/Vista/7
 
 
0000761: [120405-0228] Monsters cannot open doors in UDMF
The "When monster presses use" flag in UDMF doesn't work.
In the example WADs, fire a shot without opening the door. The imp should wake up and open the door to get to you. In DiH it does; in UDMF it doesn't.
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zip doortest.zip (2,090) 2012-04-10 13:00
/tracker/file_download.php?file_id=528&type=bug
? doortest_udmfed.wad (5,536) 2012-04-10 13:51
/tracker/file_download.php?file_id=529&type=bug
Issue History
2012-04-10 13:00QentNew Issue
2012-04-10 13:00QentFile Added: doortest.zip
2012-04-10 13:38Edward-sanNote Added: 0003196
2012-04-10 13:51Edward-sanFile Added: doortest_udmfed.wad
2012-04-10 13:52Edward-sanNote Edited: 0003196bug_revision_view_page.php?bugnote_id=3196#r1686
2012-04-10 13:55Edward-sanNote Edited: 0003196bug_revision_view_page.php?bugnote_id=3196#r1687
2012-04-10 13:57Edward-sanNote Edited: 0003196bug_revision_view_page.php?bugnote_id=3196#r1688
2012-04-10 14:07QentNote Added: 0003197
2012-04-10 14:15Edward-sanNote Added: 0003198
2012-04-10 14:17Edward-sanNote Edited: 0003198bug_revision_view_page.php?bugnote_id=3198#r1690
2012-04-10 14:18Edward-sanNote Edited: 0003198bug_revision_view_page.php?bugnote_id=3198#r1691
2012-04-10 14:33Edward-sanNote Edited: 0003198bug_revision_view_page.php?bugnote_id=3198#r1692
2012-04-10 14:40QentNote Added: 0003199
2012-04-10 14:40QentNote Edited: 0003199bug_revision_view_page.php?bugnote_id=3199#r1694
2012-04-10 14:41QentNote Edited: 0003199bug_revision_view_page.php?bugnote_id=3199#r1695
2012-04-10 19:55TIHanStatusnew => closed
2012-04-10 19:55TIHanAssigned To => TIHan
2012-04-10 19:55TIHanResolutionopen => no change required
2012-04-10 23:11Torr SamahoAssigned ToTIHan =>
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug

Notes
(0003196)
Edward-san   
2012-04-10 13:38   
(edited on: 2012-04-10 13:57)
When you converted the maps to udmf it seems you didn't follow this procedure:

'http://zdoom.org/wiki/UDMF#Conversion_from_the_binary_formats_to_UDMF [^]'

Try the map I updated: the monster will open the door.

(0003197)
Qent   
2012-04-10 14:07   
Ah, no I didn't. It's fixed in the Invasion maps now.

But the example WAD was not converted from DiH, and the flag still doesn't work. According to the ZDoom wiki it should, right?
(0003198)
Edward-san   
2012-04-10 14:15   
(edited on: 2012-04-10 14:33)
I'm not sure what are you talking about.


[edit]Hmm, apparently that property is needed no matter if the map was converted or not.

[edit2]Hence wiki doesn't say that, so it can not work there.

(0003199)
Qent   
2012-04-10 14:40   
(edited on: 2012-04-10 14:41)
"For new maps it is strongly recommended to use [strictmonsteractivation] and control this yourself with the 'monsters can activate' flag in your maps."

That wouldn't make much sense unless the "monsteruse" flag worked for doors. But apparently it doesn't work in ZDoom either, so this should be closed.