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IDProjectCategoryView StatusDate SubmittedLast Update
0000685Zandronum[All Projects] Bugpublic2012-02-26 18:212014-06-12 20:37
ReporterTwister1134 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusfeedbackResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000685: Morphing and dynamic lights
DescriptionPointlight lights become stationary when and while the actor is morphed.
Steps To Reproduce1. zandronum -file morph_bug_test_12.wad -host +sv_nomonsters 1
2. Connect a client to the server and join the game. Make sure that you're using the OpenGL renderer.
3. Press +attack.
4. Press and hold +forward.
Additional Informationmorph_bug_test_12.wad
Attached Files

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-  Notes
User avatar (0002687)
Twister1134 (reporter)
2012-02-26 18:49

Forgot to change it to a bug, this is not a feature request!
User avatar (0002688)
Edward-san (developer)
2012-02-26 19:00

In all the reports you submitted, can you verify if the bugs happen in gzdoom r323 and in latest gzdoom svn? Also, can you attach, for each reported bug, a little example wad (possibly compatible with gzdoom) which illustrates your problem? Without wads it's hard to debug what you describe.
User avatar (0005219)
unknownna (updater)
2012-10-26 11:03

This also happens in GZDoom 323.
User avatar (0009172)
Watermelon (developer)
2014-06-12 20:37

Fixed in 2.0?

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- Issue History
Date Modified Username Field Change
2012-02-26 18:21 Twister1134 New Issue
2012-02-26 18:49 Twister1134 Note Added: 0002687
2012-02-26 19:00 Edward-san Note Added: 0002688
2012-10-26 11:03 unknownna Note Added: 0005219
2012-10-26 11:09 unknownna Category Suggestion => Bug
2012-10-26 11:12 unknownna Steps to Reproduce Updated View Revisions
2012-10-26 11:12 unknownna Additional Information Updated View Revisions
2014-06-12 20:37 Watermelon Note Added: 0009172
2014-06-12 20:37 Watermelon Status new => feedback






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