MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000685 | Zandronum | [All Projects] Bug | public | 2012-02-26 18:21 | 2014-06-12 20:37 |
| Reporter | Twister1134 | ||||
| Assigned To | |||||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | feedback | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0000685: Morphing and dynamic lights | ||||
| Description | Pointlight lights become stationary when and while the actor is morphed. | ||||
| Steps To Reproduce | 1. zandronum -file morph_bug_test_12.wad -host +sv_nomonsters 1 2. Connect a client to the server and join the game. Make sure that you're using the OpenGL renderer. 3. Press +attack. 4. Press and hold +forward. | ||||
| Additional Information | morph_bug_test_12.wad | ||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2012-02-26 18:21 | Twister1134 | New Issue | |||
| 2012-02-26 18:49 | Twister1134 | Note Added: 0002687 | |||
| 2012-02-26 19:00 | Edward-san | Note Added: 0002688 | |||
| 2012-10-26 11:03 | unknownna | Note Added: 0005219 | |||
| 2012-10-26 11:09 | unknownna | Category | Suggestion => Bug | ||
| 2012-10-26 11:12 | unknownna | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=2847#r2847 | ||
| 2012-10-26 11:12 | unknownna | Additional Information Updated | bug_revision_view_page.php?rev_id=2849#r2849 | ||
| 2014-06-12 20:37 | Watermelon | Note Added: 0009172 | |||
| 2014-06-12 20:37 | Watermelon | Status | new => feedback | ||
| Notes | |||||
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