MantisBT - Zandronum
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0000685Zandronum[All Projects] Bugpublic2012-02-26 18:212014-06-12 20:37
Twister1134 
 
normalfeatureN/A
feedbackopen 
 
 
0000685: Morphing and dynamic lights
Pointlight lights become stationary when and while the actor is morphed.
1. zandronum -file morph_bug_test_12.wad -host +sv_nomonsters 1
2. Connect a client to the server and join the game. Make sure that you're using the OpenGL renderer.
3. Press +attack.
4. Press and hold +forward.
morph_bug_test_12.wad
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Issue History
2012-02-26 18:21Twister1134New Issue
2012-02-26 18:49Twister1134Note Added: 0002687
2012-02-26 19:00Edward-sanNote Added: 0002688
2012-10-26 11:03unknownnaNote Added: 0005219
2012-10-26 11:09unknownnaCategorySuggestion => Bug
2012-10-26 11:12unknownnaSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=2847#r2847
2012-10-26 11:12unknownnaAdditional Information Updatedbug_revision_view_page.php?rev_id=2849#r2849
2014-06-12 20:37WatermelonNote Added: 0009172
2014-06-12 20:37WatermelonStatusnew => feedback

Notes
(0002687)
Twister1134   
2012-02-26 18:49   
Forgot to change it to a bug, this is not a feature request!
(0002688)
Edward-san   
2012-02-26 19:00   
In all the reports you submitted, can you verify if the bugs happen in gzdoom r323 and in latest gzdoom svn? Also, can you attach, for each reported bug, a little example wad (possibly compatible with gzdoom) which illustrates your problem? Without wads it's hard to debug what you describe.
(0005219)
unknownna   
2012-10-26 11:03   
This also happens in GZDoom 323.
(0009172)
Watermelon   
2014-06-12 20:37   
Fixed in 2.0?