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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000672 | Zandronum | [All Projects] Bug | public | 2012-02-14 02:22 | 2018-09-30 19:55 | ||||
Reporter | UnkieRepo | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.0-beta | ||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000672: A_Die crashes Skulltag | ||||||||
Description | In the latest builds released on this tracker(versions higher than the last widely released 3299... definitely from anything above 3333.2), whenever decorate reaches A_Die in an actor Skulltag crashes. | ||||||||
Steps To Reproduce | The custom wad attached should be able to reproduce these both: 1. Summon Demon or ZDemon The engine should soon crash after a few seconds. or 1. Summon DoomImp 2. Kill Monsters 3. Summon Arch-Vile 4. Have the Vile revive the Imp. The engine should crash as soon as the Imp is revived instead of turning blue like the decorate calls for. This is the way it was initially found. | ||||||||
Additional Information | The reason the demon crashes on this is because I made the spawn state call A_Die after 75 tics and the custom revive state was from the wad I'm working on. Again, this was never a problem in 3299 and in D and seems to only have started happening in the tracker builds. I've attached a custom wad showcasing the crash and the CrashReport is linked below in case it's needed. 'http://www.mediafire.com/?sg6cz97z0w2af9e [^]' | ||||||||
Attached Files | ![]() | ||||||||
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Torr Samaho (administrator) 2012-02-15 12:48 |
This problem was introduced by backporting the changes from ZDoom revision 1599. Can somebody check if ZDoom 1599 has the same problem? |
Torr Samaho (administrator) 2012-02-16 01:29 |
ZDoom sneaked in the fix in revision 1612. I backported the fix, so this issue should be resolved now. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-02-14 02:22 | UnkieRepo | New Issue | |
2012-02-14 02:22 | UnkieRepo | File Added: A_DieCrash.wad | |
2012-02-15 01:10 | Torr Samaho | Assigned To | => Torr Samaho |
2012-02-15 01:10 | Torr Samaho | Status | new => confirmed |
2012-02-15 12:48 | Torr Samaho | Note Added: 0002604 | |
2012-02-15 12:48 | Torr Samaho | Status | confirmed => feedback |
2012-02-16 01:29 | Torr Samaho | Note Added: 0002609 | |
2012-02-16 01:29 | Torr Samaho | Status | feedback => resolved |
2012-02-16 01:29 | Torr Samaho | Fixed in Version | => 1.0 |
2012-02-16 01:29 | Torr Samaho | Resolution | open => fixed |
2012-02-16 01:29 | Torr Samaho | Product Version | => 1.0-beta |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 19:55 | Blzut3 | Status | resolved => closed |
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