MantisBT - Zandronum
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0000672Zandronum[All Projects] Bugpublic2012-02-14 02:222018-09-30 19:55
UnkieRepo 
Torr Samaho 
normalcrashalways
closedfixed 
MicrosoftWindowsXP/Vista/7
1.0-beta 
1.0 
0000672: A_Die crashes Skulltag
In the latest builds released on this tracker(versions higher than the last widely released 3299... definitely from anything above 3333.2), whenever decorate reaches A_Die in an actor Skulltag crashes.
The custom wad attached should be able to reproduce these both:

1. Summon Demon or ZDemon

The engine should soon crash after a few seconds.

or

1. Summon DoomImp
2. Kill Monsters
3. Summon Arch-Vile
4. Have the Vile revive the Imp.

The engine should crash as soon as the Imp is revived instead of turning blue like the decorate calls for. This is the way it was initially found.
The reason the demon crashes on this is because I made the spawn state call A_Die after 75 tics and the custom revive state was from the wad I'm working on. Again, this was never a problem in 3299 and in D and seems to only have started happening in the tracker builds. I've attached a custom wad showcasing the crash and the CrashReport is linked below in case it's needed.

'http://www.mediafire.com/?sg6cz97z0w2af9e [^]'
No tags attached.
? A_DieCrash.wad (1,352) 2012-02-14 02:22
/tracker/file_download.php?file_id=458&type=bug
Issue History
2012-02-14 02:22UnkieRepoNew Issue
2012-02-14 02:22UnkieRepoFile Added: A_DieCrash.wad
2012-02-15 01:10Torr SamahoAssigned To => Torr Samaho
2012-02-15 01:10Torr SamahoStatusnew => confirmed
2012-02-15 12:48Torr SamahoNote Added: 0002604
2012-02-15 12:48Torr SamahoStatusconfirmed => feedback
2012-02-16 01:29Torr SamahoNote Added: 0002609
2012-02-16 01:29Torr SamahoStatusfeedback => resolved
2012-02-16 01:29Torr SamahoFixed in Version => 1.0
2012-02-16 01:29Torr SamahoResolutionopen => fixed
2012-02-16 01:29Torr SamahoProduct Version => 1.0-beta
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 19:55Blzut3Statusresolved => closed

Notes
(0002604)
Torr Samaho   
2012-02-15 12:48   
This problem was introduced by backporting the changes from ZDoom revision 1599. Can somebody check if ZDoom 1599 has the same problem?
(0002609)
Torr Samaho   
2012-02-16 01:29   
ZDoom sneaked in the fix in revision 1612. I backported the fix, so this issue should be resolved now.