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IDProjectCategoryView StatusDate SubmittedLast Update
0000538Zandronum[All Projects] Suggestionpublic2011-07-29 14:412011-07-29 16:15
ReporterDecay 
Assigned Tounknownna 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000538: Server-side flag: Force Fire: state to finish before picking up new weapon
DescriptionOften times in a heated battle, the force weapon switch flag screws everyone over too many times to count. In zdaemon, this does not happen because of two things; PWO (which I know is not possible in ST) and if you are holding fire while you walk over a weapon, you are not forced to switch, even if it's a priority.

Example: In the map SSL2, you often start with a shotgun. If you are being attacked, you naturally want to fire back. However, with the switching as it is currently, you have to time everything around when you want to pick up the SSG.

In Zdaemon, you can be firing the shotgun and make your way over to the SSG without the fear of it screwing you over. You can walk over the SSG, pick it up, yet still keep firing your shotgun.

This is incredibly helpful in duels. This suggestion would emulate similar behaviour, but after you finish holding fire, you would then switch weapons instead of immediately switching.

This would likely help end a lot of bickering about the force-weapon switch on pick up flag.
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User avatar (0002005)
Qent (updater)
2011-07-29 14:53

IMHO compat_oldweaponswitch should emulate Vanilla behavior. If you're going to deviate from that, then just turn it off altogether. The only place this has is as a client option: it would only take effect when compat_oldweaponswitch is false and switchonpickup is nonzero.
User avatar (0002006)
unknownna (updater)
2011-07-29 15:55

> This suggestion would emulate similar behaviour, but after you finish holding fire, you would then switch weapons instead of immediately switching.

Players shouldn't be allowed to bypass the vanilla switch/selection behavior when compat_oldweaponswitch is set to 1. That's cheating by vanilla standards.


> if you are holding fire while you walk over a weapon, you are not forced to switch, even if it's a priority.

If compat_oldweaponswitch is set to 0, you may use these binds to get a similar effect:

Name=+attack2
Command=+attack; switchonpickup 0
Name=-attack2
Command=-attack; switchonpickup 1
Name=+altattack2
Command=+altattack; switchonpickup 0
Name=-altattack2
Command=-altattack; switchonpickup 1


The PWO feature has its own ticket here.
User avatar (0002007)
Decay (reporter)
2011-07-29 16:05

Close the suggestion. I had a misconception of what compat_oldweaponswitch was actually intended to do, which prompted this.
User avatar (0002008)
unknownna (updater)
2011-07-29 16:15

> Close the suggestion. I had a misconception of what compat_oldweaponswitch was actually intended to do, which prompted this.

Your suggestion isn't unreasonable, but it has to be dealt with in a different manner. I advise you to support the PWO ticket.

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- Issue History
Date Modified Username Field Change
2011-07-29 14:41 Decay New Issue
2011-07-29 14:53 Qent Note Added: 0002005
2011-07-29 15:55 unknownna Note Added: 0002006
2011-07-29 16:05 Decay Note Added: 0002007
2011-07-29 16:15 unknownna Note Added: 0002008
2011-07-29 16:15 unknownna Status new => closed
2011-07-29 16:15 unknownna Assigned To => unknownna
2011-07-29 16:15 unknownna Resolution open => no change required






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