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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000536 | Zandronum | [All Projects] Bug | public | 2011-07-28 16:44 | 2018-09-30 19:51 | ||||
Reporter | Ijon Tichy | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Linux | OS | Ubuntu | OS Version | 10.04 x86 | ||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000536: Point pushers/pullers stop working on map reset | ||||||||
Description | Point pushers and pullers will work until the map is reset. After that, they stop doing anything. | ||||||||
Steps To Reproduce | 1. Start up an LMS game in the attached WAD on map 'dur'. 2. Join and 'addbot'. 3. Wait for the countdown to end. | ||||||||
Attached Files | ![]() ![]() ![]() | ||||||||
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unknownna (updater) 2011-07-28 17:30 |
This seems to be a user error. The pusher thing isn't marked to appear in DM modes so it has no effect in DM modes, neither before nor after map resets. |
Ijon Tichy (reporter) 2011-07-28 18:27 edited on: 2011-07-28 18:28 |
Well, that was my error, but it doesn't explain a map I'm working on (for the Hangman thingy) - the point pullers and pushers in it are set to appear in deathmatch, but they don't do anything once the round actually starts. It works fine in single-player and deathmatch. Once I set the point pusher in the test map to Deathmatch, it worked fine in LMS, though. And I couldn've sworn that, even with it not set to appear in Deathmatch, it still pushed me... |
Ijon Tichy (reporter) 2011-07-28 18:34 edited on: 2011-07-29 00:05 |
Well, it's not appearing any more, but the issue is still present within the map I'm working on (see durrmap.wad, map is durrr (I didn't feel that creative)). Once the warm-up ends (on Survival or LMS), the pushers and pullers seem to not exist, even when you give yourself the 'YesPull' item (at first, you're given a 'NoPull' item, so the pushers and pullers don't affect you). 'puke 11 4' makes it even more apparent - during the warm-up, you get shot out of your room, but after the warm-up... you don't. Edit: It's not an ACS issue - removing the ACS did nothing. |
Ijon Tichy (reporter) 2011-07-29 00:22 |
Okay, I've isolated the problem. If the Z Height of a point pusher/puller is not 0, it stops working on a map reset. See badpushers.wad. |
Torr Samaho (administrator) 2012-01-16 19:59 edited on: 2012-01-16 20:00 |
This turned out to be a pretty nasty issue. The map reset doesn't touch any of the DPusher instances at all. Since I don't want to change this (at least not right now), I added a workaround that should fix the problems with PointPushers and Pullers. Please test this binary. |
Ijon Tichy (reporter) 2012-01-22 05:29 |
Mind providing a Linux binary (32-bit)? skulltag.exe lags too much in Wine to get past the title screen, not to mention screwing up the screen resolution. |
Torr Samaho (administrator) 2012-01-22 19:16 |
Alright, here is a 32bit Linux binary. |
Ijon Tichy (reporter) 2012-01-22 20:46 |
Okay, that fixed it. |
Torr Samaho (administrator) 2012-01-22 21:22 |
Thanks for testing! |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2011-07-28 16:44 | Ijon Tichy | New Issue | |
2011-07-28 16:44 | Ijon Tichy | File Added: test.wad | |
2011-07-28 17:30 | unknownna | Note Added: 0001986 | |
2011-07-28 17:30 | unknownna | Status | new => feedback |
2011-07-28 18:27 | Ijon Tichy | Note Added: 0001987 | |
2011-07-28 18:27 | Ijon Tichy | Status | feedback => new |
2011-07-28 18:28 | Ijon Tichy | Note Edited: 0001987 | View Revisions |
2011-07-28 18:34 | Ijon Tichy | Note Added: 0001988 | |
2011-07-28 18:34 | Ijon Tichy | File Added: durrmap.wad | |
2011-07-29 00:05 | Ijon Tichy | Note Edited: 0001988 | View Revisions |
2011-07-29 00:22 | Ijon Tichy | Note Added: 0001991 | |
2011-07-29 00:22 | Ijon Tichy | File Added: badpushers.wad | |
2011-07-29 01:39 | unknownna | Status | new => confirmed |
2012-01-16 19:59 | Torr Samaho | Note Added: 0002470 | |
2012-01-16 20:00 | Torr Samaho | Note Edited: 0002470 | View Revisions |
2012-01-16 20:00 | Torr Samaho | Note Revision Dropped: 2470: 0001246 | |
2012-01-16 20:00 | Torr Samaho | Assigned To | => Torr Samaho |
2012-01-16 20:00 | Torr Samaho | Status | confirmed => feedback |
2012-01-22 05:29 | Ijon Tichy | Note Added: 0002518 | |
2012-01-22 05:29 | Ijon Tichy | Status | feedback => assigned |
2012-01-22 19:16 | Torr Samaho | Note Added: 0002520 | |
2012-01-22 19:16 | Torr Samaho | Status | assigned => feedback |
2012-01-22 20:46 | Ijon Tichy | Note Added: 0002528 | |
2012-01-22 20:46 | Ijon Tichy | Status | feedback => assigned |
2012-01-22 21:22 | Torr Samaho | Note Added: 0002529 | |
2012-01-22 21:22 | Torr Samaho | Status | assigned => resolved |
2012-01-22 21:22 | Torr Samaho | Fixed in Version | => 1.0 |
2012-01-22 21:22 | Torr Samaho | Resolution | open => fixed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 19:51 | Blzut3 | Status | resolved => closed |
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