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IDProjectCategoryView StatusDate SubmittedLast Update
0000532Zandronum[All Projects] Suggestionpublic2011-07-28 03:392012-03-11 17:47
ReporterTIHan 
Assigned To 
PrioritylowSeverityfeatureReproducibilityN/A
StatusclosedResolutiondenied 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000532: sv_maxlives gets set on Survival start
DescriptionThis is a very simple request. When the server changes the value of sv_maxlives, instead of the new value getting set at an entire map restart, allow the new value to get set right when a new survival game begins(after countdown, after a changemap).

This is good for the following reasons:
-No hard map restart. You have to do "map (mapnumber)" to get it set currently.
-Allows modders to change lives based on some criteria in scripting. Ex: ConsoleCommand("sv_maxlives 2")
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-  Notes
User avatar (0001978)
TIHan (reporter)
2011-07-28 04:07

I want to be able to do this, for example:

script 1 OPEN
{
   if (PlayerCount() == 1)
   {
      ConsoleCommand("sv_maxlives 1");
      ConsoleCommand("sv_coop_damagefactor 1");
   }
   else if (PlayerCount() == 2)
   {
      ConsoleCommand("sv_maxlives 2");
      ConsoleCommand("sv_coop_damagefactor 1.25");
   }
   .....
}
User avatar (0002780)
TIHan (reporter)
2012-03-11 03:07

Cancel this suggestion please. Reason why as we do not need to dynamically alter the game like this.
User avatar (0002789)
Torr Samaho (administrator)
2012-03-11 17:47

Closed on request.

Issue Community Support
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- Issue History
Date Modified Username Field Change
2011-07-28 03:39 TIHan New Issue
2011-07-28 04:07 TIHan Note Added: 0001978
2012-03-11 03:07 TIHan Note Added: 0002780
2012-03-11 17:47 Torr Samaho Note Added: 0002789
2012-03-11 17:47 Torr Samaho Status new => closed
2012-03-11 17:47 Torr Samaho Resolution open => denied






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