MantisBT - Zandronum
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0000532Zandronum[All Projects] Suggestionpublic2011-07-28 03:392012-03-11 17:47
TIHan 
 
lowfeatureN/A
closeddenied 
98d 
 
0000532: sv_maxlives gets set on Survival start
This is a very simple request. When the server changes the value of sv_maxlives, instead of the new value getting set at an entire map restart, allow the new value to get set right when a new survival game begins(after countdown, after a changemap).

This is good for the following reasons:
-No hard map restart. You have to do "map (mapnumber)" to get it set currently.
-Allows modders to change lives based on some criteria in scripting. Ex: ConsoleCommand("sv_maxlives 2")
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Issue History
2011-07-28 03:39TIHanNew Issue
2011-07-28 04:07TIHanNote Added: 0001978
2012-03-11 03:07TIHanNote Added: 0002780
2012-03-11 17:47Torr SamahoNote Added: 0002789
2012-03-11 17:47Torr SamahoStatusnew => closed
2012-03-11 17:47Torr SamahoResolutionopen => denied

Notes
(0001978)
TIHan   
2011-07-28 04:07   
I want to be able to do this, for example:

script 1 OPEN
{
   if (PlayerCount() == 1)
   {
      ConsoleCommand("sv_maxlives 1");
      ConsoleCommand("sv_coop_damagefactor 1");
   }
   else if (PlayerCount() == 2)
   {
      ConsoleCommand("sv_maxlives 2");
      ConsoleCommand("sv_coop_damagefactor 1.25");
   }
   .....
}
(0002780)
TIHan   
2012-03-11 03:07   
Cancel this suggestion please. Reason why as we do not need to dynamically alter the game like this.
(0002789)
Torr Samaho   
2012-03-11 17:47   
Closed on request.