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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000514 | Zandronum | [All Projects] Bug | public | 2011-07-12 15:36 | 2018-09-30 19:56 | ||||
Reporter | rico345 | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | high | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000514: CustomInventory not remove when restart Survival Cooperative (Multiplayer) also can't pick up | ||||||||
Description | If summoned or already disposed CustomInventory don't make problem. It can pick up and it will be remove when all players dead and restart map(in Survival Cooperative). But if thrown by monster(I used A_SpawnItemEx), it can't pick up also it doesn' remove when restart! Its working correctly in Singleplayer, not just work Multiplayer. (Not Offline) I think its kind of bug... | ||||||||
Steps To Reproduce | 1. Make Own Server. Setting -> Survival Cooperative 2. Enable cheats 3. Summon "ChaingunGuy" in console 4. Kill him 5. He will drop Chaingun and custom maded Minigun(named "M134_Thrown", type is CustomInventory. It will give "Minigun" if player pickup) 6. Check Pick up "M134_Thrown" is possible 7. type "Kill" in console (SUICIDE) 8. Skulltag will restart current match 9. Check (Minigun was not removed) | ||||||||
Additional Information | No additional information. Thanks. | ||||||||
Attached Files | ![]() | ||||||||
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unknownna (updater) 2011-07-12 16:34 |
Duplicate of: * Client-side Actors On Map Reset TNT1 A 0 A_SpawnItemEx("M134_Thrown",45,0,30,0,0,0,0,128,0) The item has SXF_CLIENTSIDE applied to it. Change: TNT1 A 0 A_SpawnItemEx("M134_Thrown",45,0,30,0,0,0,0,128,0) To: TNT1 A 0 A_SpawnItemEx("M134_Thrown",45,0,30,0,0,0,0,0,0) |
Torr Samaho (administrator) 2012-01-21 19:53 |
This should remove CLIENTSIDEONLY actors when the map is reset. |
Hypnotoad (reporter) 2012-01-22 00:49 |
Just tested with Wartorn, we can confirm the actor is removed after map restart. We still can't pick up the item if it is dropped by chaingundude, not sure if that is simply user error on his end however. |
Torr Samaho (administrator) 2012-01-22 19:14 |
> We still can't pick up the item if it is dropped by chaingundude, not sure if that is simply user error on his end however. As I said when introducing the CLIENTSIDEONLY flag, it may only be used on actors that don't affect the game in any way (visuals aside). Thus they can't be picked up. So this is a user error. As long as the reset works, we can consider this to be resolved. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2011-07-12 15:36 | rico345 | New Issue | |
2011-07-12 15:36 | rico345 | File Added: Exam.wad | |
2011-07-12 16:34 | unknownna | Note Added: 0001883 | |
2012-01-21 19:53 | Torr Samaho | Note Added: 0002512 | |
2012-01-21 19:54 | Torr Samaho | Assigned To | => Torr Samaho |
2012-01-21 19:54 | Torr Samaho | Status | new => feedback |
2012-01-22 00:49 | Hypnotoad | Note Added: 0002516 | |
2012-01-22 19:14 | Torr Samaho | Note Added: 0002519 | |
2012-01-22 19:14 | Torr Samaho | Status | feedback => resolved |
2012-01-22 19:14 | Torr Samaho | Fixed in Version | => 1.0 |
2012-01-22 19:14 | Torr Samaho | Resolution | open => fixed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 19:56 | Blzut3 | Status | resolved => closed |
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