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IDProjectCategoryView StatusDate SubmittedLast Update
0000477Zandronum[All Projects] Bugpublic2011-05-29 11:392018-09-30 19:54
Reporterunknownna 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version1.0 
Summary0000477: Multiple DSOOF sounds played when bumping into walls in low friction sectors online
DescriptionIf you have a high ping, your player will locally play multiple DSOOF sounds when bumping into walls in low friction sectors.
Steps To Reproduce1. Start a server with the example WAD loaded.
2. Connect a client to the server with an emulated ping of 600 ms.
3. Join the game.
4. Hold +forward.
Attached Files? file icon dsoof_lowfriction_test_01.wad [^] (5,104 bytes) 2011-05-29 11:39

- Relationships
related to 0000731closedTIHan More potential multiple "oof" sounds in FSlide::HitSlideLine for network games. 

-  Notes
User avatar (0002850)
TIHan (reporter)
2012-03-20 06:01

Did some debugging on this. In P_XYMovement, P_SlideMove gets called multiple times the higher the ping, which causes the multiple DSOOF sounds. I believe this has something to do with how the player prediction works which I haven't looked into yet. Hope this helps though :).
User avatar (0002852)
Torr Samaho (administrator)
2012-03-21 00:45

Yes, that's enough info :). Fixed.

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- Issue History
Date Modified Username Field Change
2011-05-29 11:39 unknownna New Issue
2011-05-29 11:39 unknownna File Added: dsoof_lowfriction_test_01.wad
2012-03-20 06:01 TIHan Note Added: 0002850
2012-03-21 00:45 Torr Samaho Note Added: 0002852
2012-03-21 00:45 Torr Samaho Status new => resolved
2012-03-21 00:45 Torr Samaho Fixed in Version => 1.0
2012-03-21 00:45 Torr Samaho Resolution open => fixed
2012-03-21 00:45 Torr Samaho Assigned To => Torr Samaho
2012-03-28 06:24 TIHan Relationship added related to 0000731
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 19:54 Blzut3 Status resolved => closed






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