MantisBT - Zandronum
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0000477Zandronum[All Projects] Bugpublic2011-05-29 11:392018-09-30 19:54
unknownna 
Torr Samaho 
normalminoralways
closedfixed 
98d 
1.0 
0000477: Multiple DSOOF sounds played when bumping into walls in low friction sectors online
If you have a high ping, your player will locally play multiple DSOOF sounds when bumping into walls in low friction sectors.
1. Start a server with the example WAD loaded.
2. Connect a client to the server with an emulated ping of 600 ms.
3. Join the game.
4. Hold +forward.
No tags attached.
related to 0000731closed TIHan More potential multiple "oof" sounds in FSlide::HitSlideLine for network games. 
? dsoof_lowfriction_test_01.wad (5,104) 2011-05-29 11:39
/tracker/file_download.php?file_id=352&type=bug
Issue History
2011-05-29 11:39unknownnaNew Issue
2011-05-29 11:39unknownnaFile Added: dsoof_lowfriction_test_01.wad
2012-03-20 06:01TIHanNote Added: 0002850
2012-03-21 00:45Torr SamahoNote Added: 0002852
2012-03-21 00:45Torr SamahoStatusnew => resolved
2012-03-21 00:45Torr SamahoFixed in Version => 1.0
2012-03-21 00:45Torr SamahoResolutionopen => fixed
2012-03-21 00:45Torr SamahoAssigned To => Torr Samaho
2012-03-28 06:24TIHanRelationship addedrelated to 0000731
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 19:54Blzut3Statusresolved => closed

Notes
(0002850)
TIHan   
2012-03-20 06:01   
Did some debugging on this. In P_XYMovement, P_SlideMove gets called multiple times the higher the ping, which causes the multiple DSOOF sounds. I believe this has something to do with how the player prediction works which I haven't looked into yet. Hope this helps though :).
(0002852)
Torr Samaho   
2012-03-21 00:45   
Yes, that's enough info :). Fixed.