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IDProjectCategoryView StatusDate SubmittedLast Update
0000468Zandronum[All Projects] Suggestionpublic2011-05-25 05:472014-06-11 16:03
Reporterunknownna 
Assigned To 
PrioritylowSeveritytweakReproducibilityN/A
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version 
Summary0000468: Consistent timelimit handling in all game modes. No more hiding.
DescriptionThe timelimit counter is hidden during all non-gameplay sequences in the game modes with map resets in them. But it's not hidden in the other modes.

New behavior:

Frozen at initial value during "waiting for players" sequences.
Frozen at last known map time during "win/lose" sequences.
Reset and frozen at initial value during "warm-up countdown" sequences.
Starts to count down after "warm-up countdown" sequences.
Attached Files

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-  Notes
User avatar (0001844)
unknownna (updater)
2011-07-09 21:58
edited on: 2011-07-09 22:11

The timer should also be frozen in "islobby" maps (Duel32). Right now, sudden death mode is activated when the timer ends.


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- Issue History
Date Modified Username Field Change
2011-05-25 05:47 unknownna New Issue
2011-07-09 21:58 unknownna Note Added: 0001844
2011-07-09 22:11 unknownna Note Edited: 0001844 View Revisions
2014-06-11 16:03 Watermelon Status new => acknowledged






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