MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000468 | Zandronum | [All Projects] Suggestion | public | 2011-05-25 05:47 | 2014-06-11 16:03 |
Reporter | unknownna | ||||
Assigned To | |||||
Priority | low | Severity | tweak | Reproducibility | N/A |
Status | acknowledged | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | 1.0 | ||||
Target Version | Fixed in Version | ||||
Summary | 0000468: Consistent timelimit handling in all game modes. No more hiding. | ||||
Description | The timelimit counter is hidden during all non-gameplay sequences in the game modes with map resets in them. But it's not hidden in the other modes. New behavior: Frozen at initial value during "waiting for players" sequences. Frozen at last known map time during "win/lose" sequences. Reset and frozen at initial value during "warm-up countdown" sequences. Starts to count down after "warm-up countdown" sequences. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2011-05-25 05:47 | unknownna | New Issue | |||
2011-07-09 21:58 | unknownna | Note Added: 0001844 | |||
2011-07-09 22:11 | unknownna | Note Edited: 0001844 | bug_revision_view_page.php?bugnote_id=1844#r932 | ||
2014-06-11 16:03 | Watermelon | Status | new => acknowledged |
Notes | |||||
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