MantisBT - Zandronum
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0000468Zandronum[All Projects] Suggestionpublic2011-05-25 05:472014-06-11 16:03
unknownna 
 
lowtweakN/A
acknowledgedopen 
1.0 
 
0000468: Consistent timelimit handling in all game modes. No more hiding.
The timelimit counter is hidden during all non-gameplay sequences in the game modes with map resets in them. But it's not hidden in the other modes.

New behavior:

Frozen at initial value during "waiting for players" sequences.
Frozen at last known map time during "win/lose" sequences.
Reset and frozen at initial value during "warm-up countdown" sequences.
Starts to count down after "warm-up countdown" sequences.
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Issue History
2011-05-25 05:47unknownnaNew Issue
2011-07-09 21:58unknownnaNote Added: 0001844
2011-07-09 22:11unknownnaNote Edited: 0001844bug_revision_view_page.php?bugnote_id=1844#r932
2014-06-11 16:03WatermelonStatusnew => acknowledged

Notes
(0001844)
unknownna   
2011-07-09 21:58   
(edited on: 2011-07-09 22:11)
The timer should also be frozen in "islobby" maps (Duel32). Right now, sudden death mode is activated when the timer ends.