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IDProjectCategoryView StatusDate SubmittedLast Update
0004572Zandronum[All Projects] Bugpublic2025-11-03 22:042025-11-04 01:25
ReporterRusselCS 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Statusneeds testingResolutionopen 
PlatformOSOS Version
Product Version3.2.1 
Target Version3.3Fixed in Version3.3 
Summary0004572: Resetting game modes floor actor angles not divisible by 45 degrees
DescriptionOn start of a round with a startup timer, the angle of all actors placed on the map are hard-reset to a multiple of 45 degrees, regardless of whether they had that angle to begin with, even if the angle itself had not changed.

This can cause issues with some actors that influence the behavior of gameplay such as projectile emitters or angle-based pushers.

The attached wad has an example of the former, as it was easier to produce.
Steps To Reproduce1. Load the attached wad on a client and a server.
2. Set the mode to a resetting game mode (I used Team Last Man Standing)
3. Connect to the server.
4. The map will contain 3 baron of hell statues that fire a projectile every 20 ticks. These projectiles will appear to converge in one spot and then disappear.
5. Add a bot and wait for the round to start. (The map has a script that freezes bots on spawn to make testing this less annoying.)

Once the round starts, the statues will be at strange angles. The one on the left will be parallel to the one in the middle, while the one on the right will be firing much further toward the left.
Attached Files? file icon AngleBug.wad [^] (37,448 bytes) 2025-11-03 22:04

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-  Notes
User avatar (0024637)
Ru5tK1ng (updater)
2025-11-04 01:25

Should be fixed with this:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/9cab0e6bf0c536b5300f421b7e4a3aaa60059e12 [^]'

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- Issue History
Date Modified Username Field Change
2025-11-03 22:04 RusselCS New Issue
2025-11-03 22:04 RusselCS File Added: AngleBug.wad
2025-11-04 01:25 Ru5tK1ng Note Added: 0024637
2025-11-04 01:25 Ru5tK1ng Status new => needs testing
2025-11-04 01:25 Ru5tK1ng Fixed in Version => 3.3
2025-11-04 01:25 Ru5tK1ng Target Version => 3.3






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