MantisBT - Zandronum
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0004572Zandronum[All Projects] Bugpublic2025-11-03 22:042025-11-04 01:25
RusselCS 
 
normalminoralways
needs testingopen 
3.2.1 
3.33.3 
0004572: Resetting game modes floor actor angles not divisible by 45 degrees
On start of a round with a startup timer, the angle of all actors placed on the map are hard-reset to a multiple of 45 degrees, regardless of whether they had that angle to begin with, even if the angle itself had not changed.

This can cause issues with some actors that influence the behavior of gameplay such as projectile emitters or angle-based pushers.

The attached wad has an example of the former, as it was easier to produce.
1. Load the attached wad on a client and a server.
2. Set the mode to a resetting game mode (I used Team Last Man Standing)
3. Connect to the server.
4. The map will contain 3 baron of hell statues that fire a projectile every 20 ticks. These projectiles will appear to converge in one spot and then disappear.
5. Add a bot and wait for the round to start. (The map has a script that freezes bots on spawn to make testing this less annoying.)

Once the round starts, the statues will be at strange angles. The one on the left will be parallel to the one in the middle, while the one on the right will be firing much further toward the left.
No tags attached.
? AngleBug.wad (37,448) 2025-11-03 22:04
/tracker/file_download.php?file_id=3286&type=bug
Issue History
2025-11-03 22:04RusselCSNew Issue
2025-11-03 22:04RusselCSFile Added: AngleBug.wad
2025-11-04 01:25Ru5tK1ngNote Added: 0024637
2025-11-04 01:25Ru5tK1ngStatusnew => needs testing
2025-11-04 01:25Ru5tK1ngFixed in Version => 3.3
2025-11-04 01:25Ru5tK1ngTarget Version => 3.3

Notes
(0024637)
Ru5tK1ng   
2025-11-04 01:25   
Should be fixed with this:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/9cab0e6bf0c536b5300f421b7e4a3aaa60059e12 [^]'