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IDProjectCategoryView StatusDate SubmittedLast Update
0004524Zandronum[All Projects] Bugpublic2025-04-26 21:162025-04-26 21:16
Reporterunknownna 
Assigned To 
PrioritynormalSeveritytextReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004524: Clients erroneously think spawn-telefrags take 1 life from other players, "last player alive" or "0 enemies left" string appears
DescriptionJust a minor thing I observed while testing the fix for 0004523. If players spawn-telefrag each other in modes with map resets and "sv_maxlives 1", they will erroneously think other players are "dead" during the initial spawn-telefrag frenzy, leading to ambiguous ally/enemy counters at the bottom of the screen for the first few seconds of every new round.

This does not happen when sv_maxlives is more than 1. See the attached screenshot.
Steps To Reproduce1. zandronum -host -file countdown_deathcount_02.wad +survival 1 +sv_maprotation 1 +addmap map01
2. Connect 2 clients to the server and join the game with both.
3. When the countdown ends, notice how the "x ally left" string turns into "last player alive" when the other client is spawn-telefragged.
Additional InformationLink to example wad:'https://zandronum.com/tracker/file_download.php?file_id=3225&type=bug [^]'
Attached Filespng file icon Screenshot_Doom_20250426_231409.png [^] (75,993 bytes) 2025-04-26 21:16

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- Issue History
Date Modified Username Field Change
2025-04-26 21:16 unknownna New Issue
2025-04-26 21:16 unknownna File Added: Screenshot_Doom_20250426_231409.png






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