MantisBT - Zandronum
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0004524Zandronum[All Projects] Bugpublic2025-04-26 21:162025-04-26 21:16
unknownna 
 
normaltextalways
newopen 
3.1 
 
0004524: Clients erroneously think spawn-telefrags take 1 life from other players, "last player alive" or "0 enemies left" string appears
Just a minor thing I observed while testing the fix for 0004523. If players spawn-telefrag each other in modes with map resets and "sv_maxlives 1", they will erroneously think other players are "dead" during the initial spawn-telefrag frenzy, leading to ambiguous ally/enemy counters at the bottom of the screen for the first few seconds of every new round.

This does not happen when sv_maxlives is more than 1. See the attached screenshot.
1. zandronum -host -file countdown_deathcount_02.wad +survival 1 +sv_maprotation 1 +addmap map01
2. Connect 2 clients to the server and join the game with both.
3. When the countdown ends, notice how the "x ally left" string turns into "last player alive" when the other client is spawn-telefragged.
Link to example wad:'https://zandronum.com/tracker/file_download.php?file_id=3225&type=bug [^]'
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png Screenshot_Doom_20250426_231409.png (75,993) 2025-04-26 21:16
/tracker/file_download.php?file_id=3255&type=bug
png
Issue History
2025-04-26 21:16unknownnaNew Issue
2025-04-26 21:16unknownnaFile Added: Screenshot_Doom_20250426_231409.png

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