MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0004524 | Zandronum | [All Projects] Bug | public | 2025-04-26 21:16 | 2025-04-26 21:16 |
Reporter | unknownna | ||||
Assigned To | |||||
Priority | normal | Severity | text | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | 3.1 | ||||
Target Version | Fixed in Version | ||||
Summary | 0004524: Clients erroneously think spawn-telefrags take 1 life from other players, "last player alive" or "0 enemies left" string appears | ||||
Description | Just a minor thing I observed while testing the fix for 0004523. If players spawn-telefrag each other in modes with map resets and "sv_maxlives 1", they will erroneously think other players are "dead" during the initial spawn-telefrag frenzy, leading to ambiguous ally/enemy counters at the bottom of the screen for the first few seconds of every new round. This does not happen when sv_maxlives is more than 1. See the attached screenshot. | ||||
Steps To Reproduce | 1. zandronum -host -file countdown_deathcount_02.wad +survival 1 +sv_maprotation 1 +addmap map01 2. Connect 2 clients to the server and join the game with both. 3. When the countdown ends, notice how the "x ally left" string turns into "last player alive" when the other client is spawn-telefragged. | ||||
Additional Information | Link to example wad:'https://zandronum.com/tracker/file_download.php?file_id=3225&type=bug [^]' | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=3255&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2025-04-26 21:16 | unknownna | New Issue | |||
2025-04-26 21:16 | unknownna | File Added: Screenshot_Doom_20250426_231409.png |
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