View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
ID | Project | Category | View Status | Date Submitted | Last Update |
0004480 | Zandronum | [All Projects] Bug | public | 2025-03-30 03:13 | 2025-03-30 03:19 |
|
Reporter | unknownna | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 3.1 | |
Target Version | | Fixed in Version | | |
|
Summary | 0004480: +FLOORHUGGER +DOOMBOUNCE and -NOGRAVITY combined cause missiles to get stuck on actors online |
Description | While testing the latest beta 3.2 on a server with some Complex Doom mods, I noticed that a "Legendary Hellknight" was firing missiles that kept getting stuck on SOLID things online. Sometimes the missiles would also get stuck permanently, see the attached screenshot. |
Steps To Reproduce | 1. zandronum -host -file floorhugger_thingdesync_01.wad
2. Connect a client to the server and join the game.
3. Let the hellknights fire their missiles for a while. They can't harm you. They do a 360-style spin attack that's guaranteed to latch onto other actors.
4. After a while, kill the hellknights and notice some of the missiles they fired remain stuck on the red torches on the corners. |
Additional Information | There were also some other issues with missiles getting stuck, but stripping down the mod and testing it confirmed that most of them also occurred offline, and could be attributed to GZDoom behavior and/or coding oversights. |
|
Attached Files | floorhugger_thingdesync_01.wad [^] (50,701 bytes) 2025-03-30 03:13
Screenshot_Doom_20250330_050122.png [^] (51,087 bytes) 2025-03-30 03:13
 |
|