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IDProjectCategoryView StatusDate SubmittedLast Update
0004243Zandronum[All Projects] Suggestionpublic2024-05-09 00:472024-05-09 00:47
ReporterLordZergeant 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004243: RenderRadius backport or similar
DescriptionI'm working on a gamemode that has indicators around the map for players that I need visible through geometry to display where they are. I solved this via shaders to put it on top of the depth buffer, but I've run into issues with sector culling unloading the actors.

Testing RenderRadius in GZDoom on the actors in question solves this issue. Is it possible to backport this feature to force the game not to cull actors?
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- Issue History
Date Modified Username Field Change
2024-05-09 00:47 LordZergeant New Issue






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