MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0004243 | Zandronum | [All Projects] Suggestion | public | 2024-05-09 00:47 | 2024-05-09 00:47 |
Reporter | LordZergeant | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | 3.1 | ||||
Target Version | Fixed in Version | ||||
Summary | 0004243: RenderRadius backport or similar | ||||
Description | I'm working on a gamemode that has indicators around the map for players that I need visible through geometry to display where they are. I solved this via shaders to put it on top of the depth buffer, but I've run into issues with sector culling unloading the actors. Testing RenderRadius in GZDoom on the actors in question solves this issue. Is it possible to backport this feature to force the game not to cull actors? | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2024-05-09 00:47 | LordZergeant | New Issue |
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