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IDProjectCategoryView StatusDate SubmittedLast Update
0004162Zandronum[All Projects] Bugpublic2023-09-09 07:342024-03-10 00:15
ReporterFused 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version3.1 
Summary0004162: Actor class is not synched when client gets morphed
DescriptionIt appears clients do not realise that the player has morphed, despite them morphing. This issue is clear when testing online, where `GetActorClass` will return the spawn class of the player, even though they morphed. This issue is not present offline.
Attached Files? file icon morph_bug_test_10.wad [^] (2,580 bytes) 2024-03-10 00:13

- Relationships

-  Notes
User avatar (0023320)
Ru5tK1ng (updater)
2024-03-09 22:13

Can you upload an minimal example wad to troubleshoot this easier?
User avatar (0023323)
unknownna (updater)
2024-03-10 00:13

It seems to be fixed since 2.0. In 1.3 and earlier it's broken.
User avatar (0023324)
unknownna (updater)
2024-03-10 00:15

Re-open or make a new ticket if you find another similar issue.

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- Issue History
Date Modified Username Field Change
2023-09-09 07:34 Fused New Issue
2024-03-09 22:13 Ru5tK1ng Note Added: 0023320
2024-03-09 22:13 Ru5tK1ng Status new => feedback
2024-03-10 00:13 unknownna Note Added: 0023323
2024-03-10 00:13 unknownna File Added: morph_bug_test_10.wad
2024-03-10 00:15 unknownna Note Added: 0023324
2024-03-10 00:15 unknownna Status feedback => resolved
2024-03-10 00:15 unknownna Resolution open => fixed
2024-03-10 00:15 unknownna Fixed in Version => 3.1






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