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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0004162 | Zandronum | [All Projects] Bug | public | 2023-09-09 07:34 | 2024-03-10 00:15 | ||||
Reporter | Fused | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | 3.1 | |||||||
Summary | 0004162: Actor class is not synched when client gets morphed | ||||||||
Description | It appears clients do not realise that the player has morphed, despite them morphing. This issue is clear when testing online, where `GetActorClass` will return the spawn class of the player, even though they morphed. This issue is not present offline. | ||||||||
Attached Files | ![]() | ||||||||
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Ru5tK1ng (updater) 2024-03-09 22:13 |
Can you upload an minimal example wad to troubleshoot this easier? |
unknownna (updater) 2024-03-10 00:13 |
It seems to be fixed since 2.0. In 1.3 and earlier it's broken. |
unknownna (updater) 2024-03-10 00:15 |
Re-open or make a new ticket if you find another similar issue. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2023-09-09 07:34 | Fused | New Issue | |
2024-03-09 22:13 | Ru5tK1ng | Note Added: 0023320 | |
2024-03-09 22:13 | Ru5tK1ng | Status | new => feedback |
2024-03-10 00:13 | unknownna | Note Added: 0023323 | |
2024-03-10 00:13 | unknownna | File Added: morph_bug_test_10.wad | |
2024-03-10 00:15 | unknownna | Note Added: 0023324 | |
2024-03-10 00:15 | unknownna | Status | feedback => resolved |
2024-03-10 00:15 | unknownna | Resolution | open => fixed |
2024-03-10 00:15 | unknownna | Fixed in Version | => 3.1 |
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