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IDProjectCategoryView StatusDate SubmittedLast Update
0003972Zandronum[All Projects] Suggestionpublic2022-01-19 00:582022-09-29 04:06
ReporterTrillster 
Assigned ToKaminsky 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusresolvedResolutionfixed 
PlatformOSWindows 11OS Version
Product Version3.1 
Target Version3.2Fixed in Version3.2 
Summary0003972: Have blood flash intensity vary in relation to "player.maxhealth" rather than hard-coded 100
DescriptionBlood flash intensity increases off of the damage a player takes, however it does not take into account the player's max health. In a mod where all players have 1000 HP, this can result in rapid screen flashes which requires "blood_fade_scalar" to be lowered to mitigate, however this CVAR just lowers the maximum intensity rather than adjusting the scaling formula.

Best solution would be adjusting the blood flash intensity scaling so that it also takes into account how much max health the player has.
Attached Files? file icon ticket3972.wad [^] (162 bytes) 2022-09-29 03:38

- Relationships

-  Notes
User avatar (0022196)
Kaminsky (developer)
2022-04-24 20:41

3.2 now has the CVar "blood_fade_usemaxhealth" (disabled by default), which will scale the intensity of the blood flash according to the player's max health when it's not 100. The commit for this can be found here:'http://hg.osdn.net/view/zandronum/zandronum-stable/rev/457cc8aa74be [^]'
User avatar (0022412)
WaTaKiD (updater)
2022-09-29 03:40

uploaded an example wad where the player has 1k max health

tested on windows and linux servers with sv_maxbloodscalar on and off, getting direct hit by rockets fired from a 2nd client in deathmatch, blood_fade_usemaxhealth seemed to work correctly
User avatar (0022414)
Kaminsky (developer)
2022-09-29 04:06

Thanks for testing, I'll go ahead and mark this ticket as resolved now.

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- Issue History
Date Modified Username Field Change
2022-01-19 00:58 Trillster New Issue
2022-04-24 20:41 Kaminsky Note Added: 0022196
2022-04-24 20:41 Kaminsky Assigned To => Kaminsky
2022-04-24 20:41 Kaminsky Status new => needs testing
2022-04-24 20:41 Kaminsky Product Version 3.1-beta => 3.1
2022-04-24 20:41 Kaminsky Target Version => 3.2
2022-09-29 03:38 WaTaKiD File Added: ticket3972.wad
2022-09-29 03:40 WaTaKiD Note Added: 0022412
2022-09-29 04:06 Kaminsky Note Added: 0022414
2022-09-29 04:06 Kaminsky Status needs testing => resolved
2022-09-29 04:06 Kaminsky Fixed in Version => 3.2
2022-09-29 04:06 Kaminsky Resolution open => fixed






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