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IDProjectCategoryView StatusDate SubmittedLast Update
0000388Zandronum[All Projects] Suggestionpublic2011-04-21 20:592014-06-11 15:43
Reporterunknownna 
Assigned To 
PrioritylowSeverityfeatureReproducibilityN/A
StatusfeedbackResolutionopen 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000388: Client option: Don't center HUD weapon sprites upon firing the corresponding weapons
DescriptionIn vanilla Doom, the HUD weapon sprites weren't forced to the center of the screen when you fired the corresponding weapons.
Attached Filespng file icon comparison.png [^] (293,283 bytes) 2011-04-21 20:59

- Relationships

-  Notes
User avatar (0001731)
Sky Driver (reporter)
2011-05-22 06:25

I approve this, in fact
I Liked when the sprite of a weapon, when it is shot it remains still if the player was moving in the Old DooM (DOS).

This could make Skulltag look a bit more OldSchool and/or Friendly for some OldSchool/New players IMO.
User avatar (0009042)
Watermelon (developer)
2014-06-11 15:43

Do we still deviate from zdoom behavior?

Issue Community Support
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Supporters: Sky Driver ZzZombo
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2011-04-21 20:59 unknownna New Issue
2011-04-21 20:59 unknownna File Added: comparison.png
2011-05-22 06:25 Sky Driver Note Added: 0001731
2014-06-11 15:43 Watermelon Note Added: 0009042
2014-06-11 15:43 Watermelon Status new => feedback






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