MantisBT - Zandronum
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0000388Zandronum[All Projects] Suggestionpublic2011-04-21 20:592014-06-11 15:43
unknownna 
 
lowfeatureN/A
feedbackopen 
98d 
 
0000388: Client option: Don't center HUD weapon sprites upon firing the corresponding weapons
In vanilla Doom, the HUD weapon sprites weren't forced to the center of the screen when you fired the corresponding weapons.
vanilla
png comparison.png (293,283) 2011-04-21 20:59
/tracker/file_download.php?file_id=255&type=bug
Issue History
2011-04-21 20:59unknownnaNew Issue
2011-04-21 20:59unknownnaFile Added: comparison.png
2011-05-22 06:25Sky DriverNote Added: 0001731
2014-06-11 15:43WatermelonNote Added: 0009042
2014-06-11 15:43WatermelonStatusnew => feedback

Notes
(0001731)
Sky Driver   
2011-05-22 06:25   
I approve this, in fact
I Liked when the sprite of a weapon, when it is shot it remains still if the player was moving in the Old DooM (DOS).

This could make Skulltag look a bit more OldSchool and/or Friendly for some OldSchool/New players IMO.
(0009042)
Watermelon   
2014-06-11 15:43   
Do we still deviate from zdoom behavior?