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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0003842 | Zandronum | [All Projects] Suggestion | public | 2020-07-10 04:43 | 2020-07-10 04:43 | ||||||||
| Reporter | HellBlade64 | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | |||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0003842: Have actors spawned by A_Skullpop obey/inherit player color | ||||||||||||
| Description | When, in mods like Brutal Doom, the player marine suffers massive death the player's color is lost on the spawned actor. Like, my color is dark purple, but if I get blown in half (like that unused Doomguy death animation) the marine goes back to having green armor rather than having my armor color. | ||||||||||||
| Attached Files | |||||||||||||
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| Supporters: | HellBlade64 |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2020-07-10 04:43 | HellBlade64 | New Issue | |
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