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IDProjectCategoryView StatusDate SubmittedLast Update
0003464Zandronum[All Projects] Bugpublic2018-08-25 16:172024-03-02 20:39
Reporterhyades 
Assigned To 
PrioritylowSeverityminorReproducibilityalways
StatusnewResolutionwaiting for zdoom 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0 
Target VersionFixed in Version 
Summary0003464: Flag +FLOORHUGGER is not compatible with FastProjectile
DescriptionGreetings. I'm writing my first bug-report in any game or project at all. While improving the behavior of monsters for our mod, I found that the shells inherited from FastProjectile and having the flag +FLOORHUGGER immediately enter the death section. In doing so, the +CEILINGHUGGER flag works correctly. FastProjectile with the +FLOORHUGGER flag explodes with any speed value and with any other flags.
Steps To ReproduceIn the attached file for comparison, I created 4 types of shells: 2 regular projectiles with CEILINGHUGGER and with FLOORHUGGER, as well as 2 similar FastProjectiles. All these projectiles differ only in these flags and nothing else. To use them, simply enter IDFA and check the 2 weapons in slot 0. The main fire mode is FLOORHUGGER, the alternative fire mode is CEILINGHUGGER
Attached Files? file icon hyades_ticket_1.pk3 [^] (878 bytes) 2018-08-25 16:17

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-  Notes
User avatar (0023267)
Ru5tK1ng (updater)
2024-03-02 20:39

Looks like this is broken all the up til GZDoom (4.11.3). Someone will have to make a report over there for this.

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- Issue History
Date Modified Username Field Change
2018-08-25 16:17 hyades New Issue
2018-08-25 16:17 hyades File Added: hyades_ticket_1.pk3
2024-03-02 20:39 Ru5tK1ng Note Added: 0023267
2024-03-02 20:39 Ru5tK1ng Resolution open => waiting for zdoom






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