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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003414 | Zandronum | [All Projects] Suggestion | public | 2018-04-16 20:19 | 2024-04-28 20:16 | ||||
Reporter | Fused | ||||||||
Assigned To | |||||||||
Priority | high | Severity | tweak | Reproducibility | N/A | ||||
Status | resolved | Resolution | backport later | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.0 | ||||||||
Target Version | 3.2 | Fixed in Version | |||||||
Summary | 0003414: backport 7a11be86150422174cd7d745ba5b8fe55d44c686 | ||||||||
Description | Hudmessages can randomly dissapear if you use many. Zombie Horde 2 suffers from this and this commit fixes it. There is no workaround possible with acs. | ||||||||
Attached Files | |||||||||
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Fused (reporter) 2018-04-16 20:22 |
direct link btw'https://github.com/coelckers/gzdoom/commit/7a11be86150422174cd7d745ba5b8fe55d44c686 [^]' |
Korshun (reporter) 2018-04-16 20:24 |
I recommend backporting this, because it seems to be able to cause memory corruption. It can crash the engine if you changemap 10 times and it can replace weapon name on the HUD. Details and example wad:'https://forum.zdoom.org/viewtopic.php?t=60262 [^]' |
ibm5155 (reporter) 2018-04-18 02:55 |
My test build:'http://www.mediafire.com/?j4c1ke1vji5ul [^]' the same changes can be applied to zandronum 3.0 without any problem from what I tested |
Fused (reporter) 2018-10-01 13:02 |
Hi, could this please be looked into? There's a commit ready so adding this Should'nt be a problem. |
Torr Samaho (administrator) 2018-10-01 17:38 |
I'll look into this. |
Fused (reporter) 2018-10-15 20:08 |
Cool, thanks. |
Fused (reporter) 2023-08-05 20:26 |
Hi, is there any possibillity of this being considered? Was there an issue that prevented the backport? |
Fused (reporter) 2024-03-11 09:57 |
I saw this was part of this topic:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commits/topic/default/gzdoom-backport-test [^]' Were there issues with backporting? |
Ivan (reporter) 2024-04-26 13:53 edited on: 2024-04-26 13:54 |
I believe my mod runs into this very same problem. I have evidence and exact debugger stack trace that shows the garbage collector is trying to access the members of a seemingly not null DHudMessage object, whose members are null. Can this be backported to current beta builds? It's causing random, unpredictable crashes in my mod as well and it's very annoying. |
Kaminsky (developer) 2024-04-28 20:16 |
This commit got backported (albeit copied manually) into Zandronum:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/d2e69d0836b5a6327b11ac1b4c796b24c909506b [^]' I'll mark this ticket as resolved now. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | Korshun |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2018-04-16 20:19 | Fused | New Issue | |
2018-04-16 20:22 | Fused | Note Added: 0019167 | |
2018-04-16 20:24 | Korshun | Note Added: 0019168 | |
2018-04-18 02:55 | ibm5155 | Note Added: 0019169 | |
2018-10-01 13:02 | Fused | Note Added: 0019860 | |
2018-10-01 17:38 | Torr Samaho | Note Added: 0019869 | |
2018-10-15 20:08 | Fused | Note Added: 0020126 | |
2023-08-05 20:26 | Fused | Note Added: 0022902 | |
2024-03-01 14:57 | Ru5tK1ng | Status | new => confirmed |
2024-03-01 14:57 | Ru5tK1ng | Resolution | open => backport later |
2024-03-11 09:57 | Fused | Note Added: 0023358 | |
2024-04-26 13:53 | Ivan | Note Added: 0023640 | |
2024-04-26 13:54 | Ivan | Note Edited: 0023640 | View Revisions |
2024-04-28 20:16 | Kaminsky | Note Added: 0023645 | |
2024-04-28 20:16 | Kaminsky | Status | confirmed => resolved |
2024-04-28 20:16 | Kaminsky | Target Version | => 3.2 |
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