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IDProjectCategoryView StatusDate SubmittedLast Update
0003414Zandronum[All Projects] Suggestionpublic2018-04-16 20:192024-04-28 20:16
ReporterFused 
Assigned To 
PriorityhighSeveritytweakReproducibilityN/A
StatusresolvedResolutionbackport later 
PlatformOSOS Version
Product Version3.0 
Target Version3.2Fixed in Version 
Summary0003414: backport 7a11be86150422174cd7d745ba5b8fe55d44c686
DescriptionHudmessages can randomly dissapear if you use many.
Zombie Horde 2 suffers from this and this commit fixes it. There is no workaround possible with acs.
Attached Files

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-  Notes
User avatar (0019167)
Fused (reporter)
2018-04-16 20:22

direct link btw'https://github.com/coelckers/gzdoom/commit/7a11be86150422174cd7d745ba5b8fe55d44c686 [^]'
User avatar (0019168)
Korshun (reporter)
2018-04-16 20:24

I recommend backporting this, because it seems to be able to cause memory corruption. It can crash the engine if you changemap 10 times and it can replace weapon name on the HUD.

Details and example wad:'https://forum.zdoom.org/viewtopic.php?t=60262 [^]'
User avatar (0019169)
ibm5155 (reporter)
2018-04-18 02:55

My test build:'http://www.mediafire.com/?j4c1ke1vji5ul [^]'
the same changes can be applied to zandronum 3.0 without any problem from what I tested
User avatar (0019860)
Fused (reporter)
2018-10-01 13:02

Hi, could this please be looked into? There's a commit ready so adding this Should'nt be a problem.
User avatar (0019869)
Torr Samaho (administrator)
2018-10-01 17:38

I'll look into this.
User avatar (0020126)
Fused (reporter)
2018-10-15 20:08

Cool, thanks.
User avatar (0022902)
Fused (reporter)
2023-08-05 20:26

Hi, is there any possibillity of this being considered? Was there an issue that prevented the backport?
User avatar (0023358)
Fused (reporter)
2024-03-11 09:57

I saw this was part of this topic:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commits/topic/default/gzdoom-backport-test [^]'
Were there issues with backporting?
User avatar (0023640)
Ivan (reporter)
2024-04-26 13:53
edited on: 2024-04-26 13:54

I believe my mod runs into this very same problem. I have evidence and exact debugger stack trace that shows the garbage collector is trying to access the members of a seemingly not null DHudMessage object, whose members are null.

Can this be backported to current beta builds? It's causing random, unpredictable crashes in my mod as well and it's very annoying.

User avatar (0023645)
Kaminsky (developer)
2024-04-28 20:16

This commit got backported (albeit copied manually) into Zandronum:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/d2e69d0836b5a6327b11ac1b4c796b24c909506b [^]'

I'll mark this ticket as resolved now.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: Korshun
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2018-04-16 20:19 Fused New Issue
2018-04-16 20:22 Fused Note Added: 0019167
2018-04-16 20:24 Korshun Note Added: 0019168
2018-04-18 02:55 ibm5155 Note Added: 0019169
2018-10-01 13:02 Fused Note Added: 0019860
2018-10-01 17:38 Torr Samaho Note Added: 0019869
2018-10-15 20:08 Fused Note Added: 0020126
2023-08-05 20:26 Fused Note Added: 0022902
2024-03-01 14:57 Ru5tK1ng Status new => confirmed
2024-03-01 14:57 Ru5tK1ng Resolution open => backport later
2024-03-11 09:57 Fused Note Added: 0023358
2024-04-26 13:53 Ivan Note Added: 0023640
2024-04-26 13:54 Ivan Note Edited: 0023640 View Revisions
2024-04-28 20:16 Kaminsky Note Added: 0023645
2024-04-28 20:16 Kaminsky Status confirmed => resolved
2024-04-28 20:16 Kaminsky Target Version => 3.2






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